#include "pose.h" namespace vlr { Pose::Pose() : smooth_x_(0), smooth_y_(0), smooth_z_(0), offset_x_(0), offset_y_(0), offset_z_(0), yaw_(0), pitch_(0), roll_(0), v_(0), v_lat_(0), v_z_(0), a_(0), a_lat_(0), a_z_(0) { } Pose::Pose(double smooth_x, double smooth_y, double yaw) : smooth_x_(smooth_x), smooth_y_(smooth_y), smooth_z_(0), offset_x_(0), offset_y_(0), offset_z_(0), yaw_(yaw), pitch_(0), roll_(0), v_(0), v_lat_(0), v_z_(0), a_(0), a_lat_(0), a_z_(0) { } Pose::Pose(double smooth_x, double smooth_y, double offset_x, double offset_y, double yaw) : smooth_x_(smooth_x), smooth_y_(smooth_y), smooth_z_(0), offset_x_(offset_x), offset_y_(offset_y), offset_z_(0), yaw_(yaw), pitch_(0), roll_(0), v_(0), v_lat_(0), v_z_(0), a_(0), a_lat_(0), a_z_(0) { } Pose::Pose(double smooth_x, double smooth_y, double offset_x, double offset_y, double yaw, double pitch, double roll, double v, double v_lat, double v_z, double a, double a_lat, double a_z) : smooth_x_(smooth_x), smooth_y_(smooth_y), smooth_z_(0), offset_x_(offset_x), offset_y_(offset_y), offset_z_(0), yaw_(yaw), pitch_(pitch), roll_(roll), v_(v), v_lat_(v_lat), v_z_(v_z), a_(a), a_lat_(a_lat), a_z_(a_z) { } Pose::~Pose() { } } // namespace vlr