#pragma once #include namespace vlr { extern GLfloat light_material_white[]; extern GLfloat light_material_light_grey[]; extern GLfloat light_material_dark_grey[]; extern GLfloat light_material_black[]; extern GLfloat light_material_red[]; extern GLfloat light_material_yellow[]; extern GLfloat light_material_green[]; void draw_light_base (); void draw_red_light (bool on = true); void draw_yellow_light (bool on = true); void draw_green_light (bool on = true); } // namespace vlr