#include "trafficlight.h" namespace vlr { GLfloat light_material_white[] = { 1.000000f, 1.000000f, 1.000000f, 1.000000f }; GLfloat light_material_light_grey[] = { 0.498039f, 0.498039f, 0.498039f, 1.000000f }; GLfloat light_material_dark_grey[] = { 0.090196f, 0.090196f, 0.090196f, 1.000000f }; GLfloat light_material_black[] = { 0.000000f, 0.000000f, 0.000000f, 1.000000f }; GLfloat light_material_red[] = { 1.000000f, 0.0f, 0.0f, 1.00000f }; GLfloat light_material_yellow[] = { 1.000000f, 1.000000f, 0.000000f, 1.00000f }; GLfloat light_material_green[] = { 0.000000f, 1.000000f, 0.000000f, 1.00000f }; void draw_red_light(bool on ) { glBegin(GL_TRIANGLES); if(on) glColor4fv(light_material_red); else glColor4fv(light_material_black); glNormal3d(0.000000,0.990686,-0.136167); glVertex3d(0.017500,0.100496,0.243623); glVertex3d(0.015500,0.104327,0.271500); glVertex3d(0.017500,0.104327,0.271500); glNormal3d(0.000000,0.990686,-0.136167); glVertex3d(0.015500,0.104327,0.271500); glVertex3d(0.017500,0.100496,0.243623); glVertex3d(0.015500,0.100496,0.243623); glNormal3d(0.000000,0.775712,-0.631087); glVertex3d(0.017500,0.071526,0.195985); glVertex3d(0.015500,0.089285,0.217813); glVertex3d(0.017500,0.089285,0.217813); glNormal3d(0.000000,0.775712,-0.631087); glVertex3d(0.015500,0.089285,0.217813); glVertex3d(0.017500,0.071526,0.195985); glVertex3d(0.015500,0.071526,0.195985); glNormal3d(0.000000,0.334877,-0.942262); glVertex3d(0.017500,0.022023,0.170334); glVertex3d(0.015500,0.048537,0.179757); glVertex3d(0.017500,0.048537,0.179757); glNormal3d(0.000000,0.334877,-0.942262); glVertex3d(0.015500,0.048537,0.179757); glVertex3d(0.017500,0.022023,0.170334); glVertex3d(0.015500,0.022023,0.170334); glNormal3d(0.000000,-0.203456,-0.979084); glVertex3d(0.017500,-0.033602,0.174139); glVertex3d(0.015500,-0.006051,0.168413); glVertex3d(0.017500,-0.006051,0.168413); glNormal3d(0.000000,-0.203456,-0.979084); glVertex3d(0.015500,-0.006051,0.168413); glVertex3d(0.017500,-0.033602,0.174139); glVertex3d(0.015500,-0.033602,0.174139); glNormal3d(-0.000000,-0.682550,-0.730839); glVertex3d(0.017500,-0.079152,0.206291); glVertex3d(0.015500,-0.079152,0.206291); glVertex3d(0.017500,-0.058587,0.187085); glNormal3d(-0.000000,-0.854421,-0.519581); glVertex3d(0.017500,-0.079152,0.206291); glVertex3d(0.017500,-0.093773,0.230334); glVertex3d(0.015500,-0.079152,0.206291); glNormal3d(0.000000,-0.854421,-0.519581); glVertex3d(0.015500,-0.079152,0.206291); glVertex3d(0.017500,-0.093773,0.230334); glVertex3d(0.015500,-0.093773,0.230334); glNormal3d(0.000000,-1.000000,-0.000000); glVertex3d(0.017500,-0.101365,0.285570); glVertex3d(0.015500,-0.101365,0.257430); glVertex3d(0.017500,-0.101365,0.257430); glNormal3d(0.000000,-1.000000,0.000000); glVertex3d(0.015500,-0.101365,0.257430); glVertex3d(0.017500,-0.101365,0.285570); glVertex3d(0.015500,-0.101365,0.285570); glNormal3d(0.000000,-0.854419,0.519585); glVertex3d(0.017500,-0.079152,0.336709); glVertex3d(0.015500,-0.079152,0.336709); glVertex3d(0.017500,-0.093773,0.312666); glNormal3d(0.000000,-0.682555,0.730835); glVertex3d(0.017500,-0.079152,0.336709); glVertex3d(0.017500,-0.058587,0.355915); glVertex3d(0.015500,-0.079152,0.336709); glNormal3d(0.000000,-0.682555,0.730835); glVertex3d(0.015500,-0.079152,0.336709); glVertex3d(0.017500,-0.058587,0.355915); glVertex3d(0.015500,-0.058587,0.355915); glNormal3d(0.000000,-0.203456,0.979084); glVertex3d(0.017500,-0.006051,0.374586); glVertex3d(0.015500,-0.033602,0.368861); glVertex3d(0.017500,-0.033602,0.368861); glNormal3d(0.000000,-0.203456,0.979084); glVertex3d(0.015500,-0.033602,0.368861); glVertex3d(0.017500,-0.006051,0.374586); glVertex3d(0.015500,-0.006051,0.374586); glNormal3d(0.000000,0.334877,0.942262); glVertex3d(0.017500,0.048537,0.363243); glVertex3d(0.015500,0.022023,0.372666); glVertex3d(0.017500,0.022023,0.372666); glNormal3d(0.000000,0.334877,0.942262); glVertex3d(0.015500,0.022023,0.372666); glVertex3d(0.017500,0.048537,0.363243); glVertex3d(0.015500,0.048537,0.363243); glNormal3d(0.000000,0.775712,0.631087); glVertex3d(0.017500,0.089285,0.325187); glVertex3d(0.015500,0.071526,0.347015); glVertex3d(0.017500,0.071526,0.347015); glNormal3d(0.000000,0.775712,0.631087); glVertex3d(0.015500,0.071526,0.347015); glVertex3d(0.017500,0.089285,0.325187); glVertex3d(0.015500,0.089285,0.325187); glNormal3d(0.000000,0.990686,0.136166); glVertex3d(0.017500,0.104327,0.271500); glVertex3d(0.015500,0.100496,0.299378); glVertex3d(0.017500,0.100496,0.299378); glNormal3d(-0.000000,0.990686,0.136166); glVertex3d(0.015500,0.104327,0.271500); glVertex3d(0.015500,0.100496,0.299378); glVertex3d(0.017500,0.104327,0.271500); glNormal3d(-0.000000,0.917211,0.398402); glVertex3d(0.015500,0.100496,0.299378); glVertex3d(0.015500,0.089285,0.325187); glVertex3d(0.017500,0.100496,0.299378); glNormal3d(0.000000,0.917211,0.398402); glVertex3d(0.017500,0.100496,0.299378); glVertex3d(0.015500,0.089285,0.325187); glVertex3d(0.017500,0.089285,0.325187); glNormal3d(-0.000000,0.576680,0.816970); glVertex3d(0.015500,0.071526,0.347015); glVertex3d(0.015500,0.048537,0.363243); glVertex3d(0.017500,0.071526,0.347015); glNormal3d(0.000000,0.576680,0.816970); glVertex3d(0.017500,0.071526,0.347015); glVertex3d(0.015500,0.048537,0.363243); glVertex3d(0.017500,0.048537,0.363243); glNormal3d(-0.000000,0.068239,0.997669); glVertex3d(0.015500,0.022023,0.372666); glVertex3d(0.015500,-0.006051,0.374586); glVertex3d(0.017500,0.022023,0.372666); glNormal3d(0.000000,0.068239,0.997669); glVertex3d(0.017500,0.022023,0.372666); glVertex3d(0.015500,-0.006051,0.374586); glVertex3d(0.017500,-0.006051,0.374586); glNormal3d(0.000000,-0.460062,0.887887); glVertex3d(0.015500,-0.033602,0.368861); glVertex3d(0.015500,-0.058587,0.355915); glVertex3d(0.017500,-0.033602,0.368861); glNormal3d(0.000000,-0.460062,0.887887); glVertex3d(0.017500,-0.033602,0.368861); glVertex3d(0.015500,-0.058587,0.355915); glVertex3d(0.017500,-0.058587,0.355915); glNormal3d(0.000000,-0.854419,0.519585); glVertex3d(0.015500,-0.079152,0.336709); glVertex3d(0.015500,-0.093773,0.312666); glVertex3d(0.017500,-0.093773,0.312666); glNormal3d(0.000000,-0.962917,0.269796); glVertex3d(0.015500,-0.093773,0.312666); glVertex3d(0.015500,-0.101365,0.285570); glVertex3d(0.017500,-0.093773,0.312666); glNormal3d(0.000000,-0.962917,0.269796); glVertex3d(0.017500,-0.093773,0.312666); glVertex3d(0.015500,-0.101365,0.285570); glVertex3d(0.017500,-0.101365,0.285570); glNormal3d(0.000000,-0.962917,-0.269797); glVertex3d(0.015500,-0.101365,0.257430); glVertex3d(0.015500,-0.093773,0.230334); glVertex3d(0.017500,-0.101365,0.257430); glNormal3d(0.000000,-0.962917,-0.269797); glVertex3d(0.017500,-0.101365,0.257430); glVertex3d(0.015500,-0.093773,0.230334); glVertex3d(0.017500,-0.093773,0.230334); glNormal3d(0.000000,-0.682550,-0.730839); glVertex3d(0.015500,-0.079152,0.206291); glVertex3d(0.015500,-0.058587,0.187085); glVertex3d(0.017500,-0.058587,0.187085); glNormal3d(0.000000,-0.460069,-0.887883); glVertex3d(0.015500,-0.058587,0.187085); glVertex3d(0.015500,-0.033602,0.174139); glVertex3d(0.017500,-0.058587,0.187085); glNormal3d(0.000000,-0.460069,-0.887883); glVertex3d(0.017500,-0.058587,0.187085); glVertex3d(0.015500,-0.033602,0.174139); glVertex3d(0.017500,-0.033602,0.174139); glNormal3d(0.000000,0.068248,-0.997668); glVertex3d(0.015500,-0.006051,0.168413); glVertex3d(0.015500,0.022023,0.170334); glVertex3d(0.017500,-0.006051,0.168413); glNormal3d(0.000000,0.068248,-0.997668); glVertex3d(0.017500,-0.006051,0.168413); glVertex3d(0.015500,0.022023,0.170334); glVertex3d(0.017500,0.022023,0.170334); glNormal3d(0.000000,0.576680,-0.816970); glVertex3d(0.015500,0.048537,0.179757); glVertex3d(0.015500,0.071526,0.195985); glVertex3d(0.017500,0.048537,0.179757); glNormal3d(0.000000,0.576680,-0.816970); glVertex3d(0.017500,0.048537,0.179757); glVertex3d(0.015500,0.071526,0.195985); glVertex3d(0.017500,0.071526,0.195985); glNormal3d(0.000000,0.917211,-0.398402); glVertex3d(0.015500,0.089285,0.217813); glVertex3d(0.015500,0.100496,0.243623); glVertex3d(0.017500,0.089285,0.217813); glNormal3d(0.000000,0.917211,-0.398402); glVertex3d(0.017500,0.089285,0.217813); glVertex3d(0.015500,0.100496,0.243623); glVertex3d(0.017500,0.100496,0.243623); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,0.100496,0.299378); glVertex3d(0.017500,-0.101365,0.285570); glVertex3d(0.017500,0.104327,0.271500); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,-0.101365,0.285570); glVertex3d(0.017500,0.100496,0.299378); glVertex3d(0.017500,-0.093773,0.312666); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,0.071526,0.347015); glVertex3d(0.017500,-0.079152,0.336709); glVertex3d(0.017500,0.089285,0.325187); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,-0.079152,0.336709); glVertex3d(0.017500,0.071526,0.347015); glVertex3d(0.017500,-0.058587,0.355915); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,0.022023,0.372666); glVertex3d(0.017500,-0.033602,0.368861); glVertex3d(0.017500,0.048537,0.363243); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,0.022023,0.372666); glVertex3d(0.017500,-0.006051,0.374586); glVertex3d(0.017500,-0.033602,0.368861); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,-0.033602,0.368861); glVertex3d(0.017500,-0.058587,0.355915); glVertex3d(0.017500,0.048537,0.363243); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,0.048537,0.363243); glVertex3d(0.017500,-0.058587,0.355915); glVertex3d(0.017500,0.071526,0.347015); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,-0.079152,0.336709); glVertex3d(0.017500,-0.093773,0.312666); glVertex3d(0.017500,0.089285,0.325187); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,0.089285,0.325187); glVertex3d(0.017500,-0.093773,0.312666); glVertex3d(0.017500,0.100496,0.299378); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,-0.101365,0.285570); glVertex3d(0.017500,-0.101365,0.257430); glVertex3d(0.017500,0.104327,0.271500); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,0.104327,0.271500); glVertex3d(0.017500,-0.101365,0.257430); glVertex3d(0.017500,0.100496,0.243623); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.017500,-0.079152,0.206291); glVertex3d(0.017500,0.089285,0.217813); glVertex3d(0.017500,-0.093773,0.230334); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.017500,0.089285,0.217813); glVertex3d(0.017500,-0.079152,0.206291); glVertex3d(0.017500,0.071526,0.195985); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.017500,-0.033602,0.174139); glVertex3d(0.017500,0.048537,0.179757); glVertex3d(0.017500,-0.058587,0.187085); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.017500,-0.006051,0.168413); glVertex3d(0.017500,0.022023,0.170334); glVertex3d(0.017500,-0.033602,0.174139); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.017500,0.022023,0.170334); glVertex3d(0.017500,0.048537,0.179757); glVertex3d(0.017500,-0.033602,0.174139); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.017500,0.048537,0.179757); glVertex3d(0.017500,0.071526,0.195985); glVertex3d(0.017500,-0.058587,0.187085); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.017500,-0.058587,0.187085); glVertex3d(0.017500,0.071526,0.195985); glVertex3d(0.017500,-0.079152,0.206291); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.017500,0.089285,0.217813); glVertex3d(0.017500,0.100496,0.243623); glVertex3d(0.017500,-0.093773,0.230334); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.017500,-0.093773,0.230334); glVertex3d(0.017500,0.100496,0.243623); glVertex3d(0.017500,-0.101365,0.257430); glNormal3d(-1.000000,-0.000000,0.000000); glVertex3d(0.015500,0.104327,0.271500); glVertex3d(0.015500,0.100496,0.243623); glVertex3d(0.015500,0.100496,0.299378); glNormal3d(-1.000000,-0.000000,-0.000000); glVertex3d(0.015500,0.100496,0.299378); glVertex3d(0.015500,0.100496,0.243623); glVertex3d(0.015500,0.089285,0.325187); glNormal3d(-1.000000,-0.000000,0.000000); glVertex3d(0.015500,0.100496,0.243623); glVertex3d(0.015500,0.089285,0.217813); glVertex3d(0.015500,0.089285,0.325187); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,0.048537,0.179757); glVertex3d(0.015500,0.048537,0.363243); glVertex3d(0.015500,0.071526,0.195985); glNormal3d(-1.000000,-0.000000,0.000000); glVertex3d(0.015500,0.048537,0.179757); glVertex3d(0.015500,0.022023,0.170334); glVertex3d(0.015500,0.048537,0.363243); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.006051,0.168413); glVertex3d(0.015500,-0.006051,0.374586); glVertex3d(0.015500,0.022023,0.170334); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.006051,0.168413); glVertex3d(0.015500,-0.033602,0.174139); glVertex3d(0.015500,-0.006051,0.374586); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.006051,0.374586); glVertex3d(0.015500,-0.033602,0.174139); glVertex3d(0.015500,-0.033602,0.368861); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.079152,0.206291); glVertex3d(0.015500,-0.058587,0.355915); glVertex3d(0.015500,-0.058587,0.187085); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.093773,0.230334); glVertex3d(0.015500,-0.093773,0.312666); glVertex3d(0.015500,-0.079152,0.206291); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.093773,0.230334); glVertex3d(0.015500,-0.101365,0.257430); glVertex3d(0.015500,-0.093773,0.312666); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.101365,0.257430); glVertex3d(0.015500,-0.101365,0.285570); glVertex3d(0.015500,-0.093773,0.312666); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.093773,0.312666); glVertex3d(0.015500,-0.079152,0.336709); glVertex3d(0.015500,-0.079152,0.206291); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.079152,0.336709); glVertex3d(0.015500,-0.058587,0.355915); glVertex3d(0.015500,-0.079152,0.206291); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.058587,0.355915); glVertex3d(0.015500,-0.033602,0.368861); glVertex3d(0.015500,-0.058587,0.187085); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.058587,0.187085); glVertex3d(0.015500,-0.033602,0.368861); glVertex3d(0.015500,-0.033602,0.174139); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.006051,0.374586); glVertex3d(0.015500,0.022023,0.372666); glVertex3d(0.015500,0.022023,0.170334); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,0.022023,0.372666); glVertex3d(0.015500,0.048537,0.363243); glVertex3d(0.015500,0.022023,0.170334); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,0.048537,0.363243); glVertex3d(0.015500,0.071526,0.347015); glVertex3d(0.015500,0.071526,0.195985); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,0.071526,0.347015); glVertex3d(0.015500,0.089285,0.325187); glVertex3d(0.015500,0.071526,0.195985); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,0.071526,0.195985); glVertex3d(0.015500,0.089285,0.325187); glVertex3d(0.015500,0.089285,0.217813); glEnd(); } void draw_green_light(bool on ) { glBegin(GL_TRIANGLES); if(on) glColor4fv(light_material_green); else glColor4fv(light_material_black); glNormal3d(0.000000, 0.990686, -0.136167); glVertex3d(0.017500, 0.100496, -0.297377); glVertex3d(0.015500, 0.104327, -0.269500); glVertex3d(0.017500, 0.104327, -0.269500); glNormal3d(0.000000, 0.990686, -0.136167); glVertex3d(0.015500, 0.104327, -0.269500); glVertex3d(0.017500, 0.100496, -0.297377); glVertex3d(0.015500, 0.100496, -0.297377); glNormal3d(0.000000, 0.775709, -0.631091); glVertex3d(0.017500, 0.071526, -0.345015); glVertex3d(0.015500, 0.089285, -0.323187); glVertex3d(0.017500, 0.089285, -0.323187); glNormal3d(0.000000, 0.775709, -0.631091); glVertex3d(0.015500, 0.089285, -0.323187); glVertex3d(0.017500, 0.071526, -0.345015); glVertex3d(0.015500, 0.071526, -0.345015); glNormal3d(0.000000, 0.334885, -0.942259); glVertex3d(0.017500, 0.022023, -0.370666); glVertex3d(0.015500, 0.048537, -0.361243); glVertex3d(0.017500, 0.048537, -0.361243); glNormal3d(0.000000, 0.334885, -0.942259); glVertex3d(0.015500, 0.048537, -0.361243); glVertex3d(0.017500, 0.022023, -0.370666); glVertex3d(0.015500, 0.022023, -0.370666); glNormal3d(0.000000, -0.203456, -0.979084); glVertex3d(0.017500, -0.033602, -0.366861); glVertex3d(0.015500, -0.006051, -0.372586); glVertex3d(0.017500, -0.006051, -0.372586); glNormal3d(0.000000, -0.203456, -0.979084); glVertex3d(0.015500, -0.006051, -0.372586); glVertex3d(0.017500, -0.033602, -0.366861); glVertex3d(0.015500, -0.033602, -0.366861); glNormal3d(-0.000000, -0.682555, -0.730835); glVertex3d(0.017500, -0.079152, -0.334709); glVertex3d(0.015500, -0.079152, -0.334709); glVertex3d(0.017500, -0.058587, -0.353915); glNormal3d(-0.000000, -0.854419, -0.519585); glVertex3d(0.017500, -0.079152, -0.334709); glVertex3d(0.017500, -0.093773, -0.310666); glVertex3d(0.015500, -0.079152, -0.334709); glNormal3d(0.000000, -0.854419, -0.519585); glVertex3d(0.015500, -0.079152, -0.334709); glVertex3d(0.017500, -0.093773, -0.310666); glVertex3d(0.015500, -0.093773, -0.310666); glNormal3d(0.000000, -1.000000, -0.000000); glVertex3d(0.017500, -0.101365, -0.255430); glVertex3d(0.015500, -0.101365, -0.283570); glVertex3d(0.017500, -0.101365, -0.283570); glNormal3d(0.000000, -1.000000, 0.000000); glVertex3d(0.015500, -0.101365, -0.283570); glVertex3d(0.017500, -0.101365, -0.255430); glVertex3d(0.015500, -0.101365, -0.255430); glNormal3d(0.000000, -0.854421, 0.519581); glVertex3d(0.017500, -0.079152, -0.204291); glVertex3d(0.015500, -0.079152, -0.204291); glVertex3d(0.017500, -0.093773, -0.228334); glNormal3d(0.000000, -0.682550, 0.730839); glVertex3d(0.017500, -0.079152, -0.204291); glVertex3d(0.017500, -0.058587, -0.185085); glVertex3d(0.015500, -0.079152, -0.204291); glNormal3d(0.000000, -0.682550, 0.730839); glVertex3d(0.015500, -0.079152, -0.204291); glVertex3d(0.017500, -0.058587, -0.185085); glVertex3d(0.015500, -0.058587, -0.185085); glNormal3d(0.000000, -0.203456, 0.979084); glVertex3d(0.017500, -0.006051, -0.166413); glVertex3d(0.015500, -0.033602, -0.172139); glVertex3d(0.017500, -0.033602, -0.172139); glNormal3d(0.000000, -0.203456, 0.979084); glVertex3d(0.015500, -0.033602, -0.172139); glVertex3d(0.017500, -0.006051, -0.166413); glVertex3d(0.015500, -0.006051, -0.166413); glNormal3d(0.000000, 0.334885, 0.942259); glVertex3d(0.017500, 0.048537, -0.177757); glVertex3d(0.015500, 0.022023, -0.168334); glVertex3d(0.017500, 0.022023, -0.168334); glNormal3d(0.000000, 0.334885, 0.942259); glVertex3d(0.015500, 0.022023, -0.168334); glVertex3d(0.017500, 0.048537, -0.177757); glVertex3d(0.015500, 0.048537, -0.177757); glNormal3d(0.000000, 0.775712, 0.631087); glVertex3d(0.017500, 0.089285, -0.215813); glVertex3d(0.015500, 0.071526, -0.193985); glVertex3d(0.017500, 0.071526, -0.193985); glNormal3d(0.000000, 0.775712, 0.631087); glVertex3d(0.015500, 0.071526, -0.193985); glVertex3d(0.017500, 0.089285, -0.215813); glVertex3d(0.015500, 0.089285, -0.215813); glNormal3d(0.000000, 0.990686, 0.136167); glVertex3d(0.017500, 0.104327, -0.269500); glVertex3d(0.015500, 0.100496, -0.241623); glVertex3d(0.017500, 0.100496, -0.241623); glNormal3d(-0.000000, 0.990686, 0.136167); glVertex3d(0.015500, 0.104327, -0.269500); glVertex3d(0.015500, 0.100496, -0.241623); glVertex3d(0.017500, 0.104327, -0.269500); glNormal3d(-0.000000, 0.917211, 0.398402); glVertex3d(0.015500, 0.100496, -0.241623); glVertex3d(0.015500, 0.089285, -0.215813); glVertex3d(0.017500, 0.100496, -0.241623); glNormal3d(0.000000, 0.917211, 0.398402); glVertex3d(0.017500, 0.100496, -0.241623); glVertex3d(0.015500, 0.089285, -0.215813); glVertex3d(0.017500, 0.089285, -0.215813); glNormal3d(-0.000000, 0.576680, 0.816970); glVertex3d(0.015500, 0.071526, -0.193985); glVertex3d(0.015500, 0.048537, -0.177757); glVertex3d(0.017500, 0.071526, -0.193985); glNormal3d(0.000000, 0.576680, 0.816970); glVertex3d(0.017500, 0.071526, -0.193985); glVertex3d(0.015500, 0.048537, -0.177757); glVertex3d(0.017500, 0.048537, -0.177757); glNormal3d(-0.000000, 0.068239, 0.997669); glVertex3d(0.015500, 0.022023, -0.168334); glVertex3d(0.015500, -0.006051, -0.166413); glVertex3d(0.017500, 0.022023, -0.168334); glNormal3d(0.000000, 0.068239, 0.997669); glVertex3d(0.017500, 0.022023, -0.168334); glVertex3d(0.015500, -0.006051, -0.166413); glVertex3d(0.017500, -0.006051, -0.166413); glNormal3d(0.000000, -0.460069, 0.887883); glVertex3d(0.015500, -0.033602, -0.172139); glVertex3d(0.015500, -0.058587, -0.185085); glVertex3d(0.017500, -0.033602, -0.172139); glNormal3d(0.000000, -0.460069, 0.887883); glVertex3d(0.017500, -0.033602, -0.172139); glVertex3d(0.015500, -0.058587, -0.185085); glVertex3d(0.017500, -0.058587, -0.185085); glNormal3d(0.000000, -0.854421, 0.519581); glVertex3d(0.015500, -0.079152, -0.204291); glVertex3d(0.015500, -0.093773, -0.228334); glVertex3d(0.017500, -0.093773, -0.228334); glNormal3d(0.000000, -0.962917, 0.269798); glVertex3d(0.015500, -0.093773, -0.228334); glVertex3d(0.015500, -0.101365, -0.255430); glVertex3d(0.017500, -0.093773, -0.228334); glNormal3d(0.000000, -0.962917, 0.269798); glVertex3d(0.017500, -0.093773, -0.228334); glVertex3d(0.015500, -0.101365, -0.255430); glVertex3d(0.017500, -0.101365, -0.255430); glNormal3d(0.000000, -0.962917, -0.269796); glVertex3d(0.015500, -0.101365, -0.283570); glVertex3d(0.015500, -0.093773, -0.310666); glVertex3d(0.017500, -0.101365, -0.283570); glNormal3d(0.000000, -0.962917, -0.269796); glVertex3d(0.017500, -0.101365, -0.283570); glVertex3d(0.015500, -0.093773, -0.310666); glVertex3d(0.017500, -0.093773, -0.310666); glNormal3d(0.000000, -0.682555, -0.730835); glVertex3d(0.015500, -0.079152, -0.334709); glVertex3d(0.015500, -0.058587, -0.353915); glVertex3d(0.017500, -0.058587, -0.353915); glNormal3d(0.000000, -0.460062, -0.887887); glVertex3d(0.015500, -0.058587, -0.353915); glVertex3d(0.015500, -0.033602, -0.366861); glVertex3d(0.017500, -0.058587, -0.353915); glNormal3d(0.000000, -0.460062, -0.887887); glVertex3d(0.017500, -0.058587, -0.353915); glVertex3d(0.015500, -0.033602, -0.366861); glVertex3d(0.017500, -0.033602, -0.366861); glNormal3d(0.000000, 0.068239, -0.997669); glVertex3d(0.015500, -0.006051, -0.372586); glVertex3d(0.015500, 0.022023, -0.370666); glVertex3d(0.017500, -0.006051, -0.372586); glNormal3d(0.000000, 0.068239, -0.997669); glVertex3d(0.017500, -0.006051, -0.372586); glVertex3d(0.015500, 0.022023, -0.370666); glVertex3d(0.017500, 0.022023, -0.370666); glNormal3d(0.000000, 0.576680, -0.816970); glVertex3d(0.015500, 0.048537, -0.361243); glVertex3d(0.015500, 0.071526, -0.345015); glVertex3d(0.017500, 0.048537, -0.361243); glNormal3d(0.000000, 0.576680, -0.816970); glVertex3d(0.017500, 0.048537, -0.361243); glVertex3d(0.015500, 0.071526, -0.345015); glVertex3d(0.017500, 0.071526, -0.345015); glNormal3d(0.000000, 0.917212, -0.398399); glVertex3d(0.015500, 0.089285, -0.323187); glVertex3d(0.015500, 0.100496, -0.297377); glVertex3d(0.017500, 0.089285, -0.323187); glNormal3d(0.000000, 0.917212, -0.398399); glVertex3d(0.017500, 0.089285, -0.323187); glVertex3d(0.015500, 0.100496, -0.297377); glVertex3d(0.017500, 0.100496, -0.297377); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.100496, -0.241623); glVertex3d(0.017500, -0.101365, -0.255430); glVertex3d(0.017500, 0.104327, -0.269500); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, -0.101365, -0.255430); glVertex3d(0.017500, 0.100496, -0.241623); glVertex3d(0.017500, -0.093773, -0.228334); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.071526, -0.193985); glVertex3d(0.017500, -0.079152, -0.204291); glVertex3d(0.017500, 0.089285, -0.215813); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, -0.079152, -0.204291); glVertex3d(0.017500, 0.071526, -0.193985); glVertex3d(0.017500, -0.058587, -0.185085); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.022023, -0.168334); glVertex3d(0.017500, -0.033602, -0.172139); glVertex3d(0.017500, 0.048537, -0.177757); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.022023, -0.168334); glVertex3d(0.017500, -0.006051, -0.166413); glVertex3d(0.017500, -0.033602, -0.172139); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, -0.033602, -0.172139); glVertex3d(0.017500, -0.058587, -0.185085); glVertex3d(0.017500, 0.048537, -0.177757); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.048537, -0.177757); glVertex3d(0.017500, -0.058587, -0.185085); glVertex3d(0.017500, 0.071526, -0.193985); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, -0.079152, -0.204291); glVertex3d(0.017500, -0.093773, -0.228334); glVertex3d(0.017500, 0.089285, -0.215813); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.089285, -0.215813); glVertex3d(0.017500, -0.093773, -0.228334); glVertex3d(0.017500, 0.100496, -0.241623); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, -0.101365, -0.255430); glVertex3d(0.017500, -0.101365, -0.283570); glVertex3d(0.017500, 0.104327, -0.269500); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.104327, -0.269500); glVertex3d(0.017500, -0.101365, -0.283570); glVertex3d(0.017500, 0.100496, -0.297377); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, -0.079152, -0.334709); glVertex3d(0.017500, 0.089285, -0.323187); glVertex3d(0.017500, -0.093773, -0.310666); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.089285, -0.323187); glVertex3d(0.017500, -0.079152, -0.334709); glVertex3d(0.017500, 0.071526, -0.345015); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, -0.033602, -0.366861); glVertex3d(0.017500, 0.048537, -0.361243); glVertex3d(0.017500, -0.058587, -0.353915); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, -0.006051, -0.372586); glVertex3d(0.017500, 0.022023, -0.370666); glVertex3d(0.017500, -0.033602, -0.366861); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, 0.022023, -0.370666); glVertex3d(0.017500, 0.048537, -0.361243); glVertex3d(0.017500, -0.033602, -0.366861); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, 0.048537, -0.361243); glVertex3d(0.017500, 0.071526, -0.345015); glVertex3d(0.017500, -0.058587, -0.353915); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, -0.058587, -0.353915); glVertex3d(0.017500, 0.071526, -0.345015); glVertex3d(0.017500, -0.079152, -0.334709); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, 0.089285, -0.323187); glVertex3d(0.017500, 0.100496, -0.297377); glVertex3d(0.017500, -0.093773, -0.310666); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, -0.093773, -0.310666); glVertex3d(0.017500, 0.100496, -0.297377); glVertex3d(0.017500, -0.101365, -0.283570); glNormal3d(-1.000000, -0.000000, 0.000000); glVertex3d(0.015500, 0.104327, -0.269500); glVertex3d(0.015500, 0.100496, -0.297377); glVertex3d(0.015500, 0.100496, -0.241623); glNormal3d(-1.000000, -0.000000, -0.000000); glVertex3d(0.015500, 0.100496, -0.241623); glVertex3d(0.015500, 0.100496, -0.297377); glVertex3d(0.015500, 0.089285, -0.215813); glNormal3d(-1.000000, -0.000000, 0.000000); glVertex3d(0.015500, 0.100496, -0.297377); glVertex3d(0.015500, 0.089285, -0.323187); glVertex3d(0.015500, 0.089285, -0.215813); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, 0.048537, -0.361243); glVertex3d(0.015500, 0.048537, -0.177757); glVertex3d(0.015500, 0.071526, -0.345015); glNormal3d(-1.000000, -0.000000, 0.000000); glVertex3d(0.015500, 0.048537, -0.361243); glVertex3d(0.015500, 0.022023, -0.370666); glVertex3d(0.015500, 0.048537, -0.177757); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.006051, -0.372586); glVertex3d(0.015500, -0.006051, -0.166413); glVertex3d(0.015500, 0.022023, -0.370666); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.006051, -0.372586); glVertex3d(0.015500, -0.033602, -0.366861); glVertex3d(0.015500, -0.006051, -0.166413); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.006051, -0.166413); glVertex3d(0.015500, -0.033602, -0.366861); glVertex3d(0.015500, -0.033602, -0.172139); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.079152, -0.334709); glVertex3d(0.015500, -0.058587, -0.185085); glVertex3d(0.015500, -0.058587, -0.353915); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.093773, -0.310666); glVertex3d(0.015500, -0.093773, -0.228334); glVertex3d(0.015500, -0.079152, -0.334709); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.093773, -0.310666); glVertex3d(0.015500, -0.101365, -0.283570); glVertex3d(0.015500, -0.093773, -0.228334); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.101365, -0.283570); glVertex3d(0.015500, -0.101365, -0.255430); glVertex3d(0.015500, -0.093773, -0.228334); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.093773, -0.228334); glVertex3d(0.015500, -0.079152, -0.204291); glVertex3d(0.015500, -0.079152, -0.334709); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.079152, -0.204291); glVertex3d(0.015500, -0.058587, -0.185085); glVertex3d(0.015500, -0.079152, -0.334709); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.058587, -0.185085); glVertex3d(0.015500, -0.033602, -0.172139); glVertex3d(0.015500, -0.058587, -0.353915); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.058587, -0.353915); glVertex3d(0.015500, -0.033602, -0.172139); glVertex3d(0.015500, -0.033602, -0.366861); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.006051, -0.166413); glVertex3d(0.015500, 0.022023, -0.168334); glVertex3d(0.015500, 0.022023, -0.370666); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, 0.022023, -0.168334); glVertex3d(0.015500, 0.048537, -0.177757); glVertex3d(0.015500, 0.022023, -0.370666); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, 0.048537, -0.177757); glVertex3d(0.015500, 0.071526, -0.193985); glVertex3d(0.015500, 0.071526, -0.345015); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, 0.071526, -0.193985); glVertex3d(0.015500, 0.089285, -0.215813); glVertex3d(0.015500, 0.071526, -0.345015); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, 0.071526, -0.345015); glVertex3d(0.015500, 0.089285, -0.215813); glVertex3d(0.015500, 0.089285, -0.323187); glEnd(); } void draw_yellow_light(bool on ) { glBegin(GL_TRIANGLES); if(on) glColor4fv(light_material_yellow); else glColor4fv(light_material_black); glNormal3d(0.000000, 0.990686, -0.136167); glVertex3d(0.017500, 0.100496, -0.026877); glVertex3d(0.015500, 0.104327, 0.001000); glVertex3d(0.017500, 0.104327, 0.001000); glNormal3d(0.000000, 0.990686, -0.136167); glVertex3d(0.015500, 0.104327, 0.001000); glVertex3d(0.017500, 0.100496, -0.026877); glVertex3d(0.015500, 0.100496, -0.026877); glNormal3d(0.000000, 0.775712, -0.631087); glVertex3d(0.017500, 0.071526, -0.074515); glVertex3d(0.015500, 0.089285, -0.052687); glVertex3d(0.017500, 0.089285, -0.052687); glNormal3d(0.000000, 0.775712, -0.631087); glVertex3d(0.015500, 0.089285, -0.052687); glVertex3d(0.017500, 0.071526, -0.074515); glVertex3d(0.015500, 0.071526, -0.074515); glNormal3d(0.000000, 0.334885, -0.942259); glVertex3d(0.017500, 0.022023, -0.100166); glVertex3d(0.015500, 0.048537, -0.090743); glVertex3d(0.017500, 0.048537, -0.090743); glNormal3d(0.000000, 0.334885, -0.942259); glVertex3d(0.015500, 0.048537, -0.090743); glVertex3d(0.017500, 0.022023, -0.100166); glVertex3d(0.015500, 0.022023, -0.100166); glNormal3d(0.000000, -0.203456, -0.979084); glVertex3d(0.017500, -0.033602, -0.096361); glVertex3d(0.015500, -0.006051, -0.102086); glVertex3d(0.017500, -0.006051, -0.102086); glNormal3d(0.000000, -0.203456, -0.979084); glVertex3d(0.015500, -0.006051, -0.102086); glVertex3d(0.017500, -0.033602, -0.096361); glVertex3d(0.015500, -0.033602, -0.096361); glNormal3d(-0.000000, -0.682550, -0.730839); glVertex3d(0.017500, -0.079152, -0.064209); glVertex3d(0.015500, -0.079152, -0.064209); glVertex3d(0.017500, -0.058587, -0.083415); glNormal3d(-0.000000, -0.854421, -0.519581); glVertex3d(0.017500, -0.079152, -0.064209); glVertex3d(0.017500, -0.093773, -0.040166); glVertex3d(0.015500, -0.079152, -0.064209); glNormal3d(0.000000, -0.854421, -0.519581); glVertex3d(0.015500, -0.079152, -0.064209); glVertex3d(0.017500, -0.093773, -0.040166); glVertex3d(0.015500, -0.093773, -0.040166); glNormal3d(0.000000, -1.000000, -0.000000); glVertex3d(0.017500, -0.101365, 0.015070); glVertex3d(0.015500, -0.101365, -0.013070); glVertex3d(0.017500, -0.101365, -0.013070); glNormal3d(0.000000, -1.000000, 0.000000); glVertex3d(0.015500, -0.101365, -0.013070); glVertex3d(0.017500, -0.101365, 0.015070); glVertex3d(0.015500, -0.101365, 0.015070); glNormal3d(0.000000, -0.854419, 0.519585); glVertex3d(0.017500, -0.079152, 0.066209); glVertex3d(0.015500, -0.079152, 0.066209); glVertex3d(0.017500, -0.093773, 0.042166); glNormal3d(0.000000, -0.682555, 0.730835); glVertex3d(0.017500, -0.079152, 0.066209); glVertex3d(0.017500, -0.058587, 0.085415); glVertex3d(0.015500, -0.079152, 0.066209); glNormal3d(0.000000, -0.682555, 0.730835); glVertex3d(0.015500, -0.079152, 0.066209); glVertex3d(0.017500, -0.058587, 0.085415); glVertex3d(0.015500, -0.058587, 0.085415); glNormal3d(0.000000, -0.203456, 0.979084); glVertex3d(0.017500, -0.006051, 0.104086); glVertex3d(0.015500, -0.033602, 0.098361); glVertex3d(0.017500, -0.033602, 0.098361); glNormal3d(0.000000, -0.203456, 0.979084); glVertex3d(0.015500, -0.033602, 0.098361); glVertex3d(0.017500, -0.006051, 0.104086); glVertex3d(0.015500, -0.006051, 0.104086); glNormal3d(0.000000, 0.334885, 0.942259); glVertex3d(0.017500, 0.048537, 0.092743); glVertex3d(0.015500, 0.022023, 0.102166); glVertex3d(0.017500, 0.022023, 0.102166); glNormal3d(0.000000, 0.334885, 0.942259); glVertex3d(0.015500, 0.022023, 0.102166); glVertex3d(0.017500, 0.048537, 0.092743); glVertex3d(0.015500, 0.048537, 0.092743); glNormal3d(0.000000, 0.775709, 0.631091); glVertex3d(0.017500, 0.089285, 0.054687); glVertex3d(0.015500, 0.071526, 0.076515); glVertex3d(0.017500, 0.071526, 0.076515); glNormal3d(0.000000, 0.775709, 0.631091); glVertex3d(0.015500, 0.071526, 0.076515); glVertex3d(0.017500, 0.089285, 0.054687); glVertex3d(0.015500, 0.089285, 0.054687); glNormal3d(0.000000, 0.990686, 0.136167); glVertex3d(0.017500, 0.104327, 0.001000); glVertex3d(0.015500, 0.100496, 0.028877); glVertex3d(0.017500, 0.100496, 0.028877); glNormal3d(-0.000000, 0.990686, 0.136167); glVertex3d(0.015500, 0.104327, 0.001000); glVertex3d(0.015500, 0.100496, 0.028877); glVertex3d(0.017500, 0.104327, 0.001000); glNormal3d(-0.000000, 0.917212, 0.398399); glVertex3d(0.015500, 0.100496, 0.028877); glVertex3d(0.015500, 0.089285, 0.054687); glVertex3d(0.017500, 0.100496, 0.028877); glNormal3d(0.000000, 0.917212, 0.398399); glVertex3d(0.017500, 0.100496, 0.028877); glVertex3d(0.015500, 0.089285, 0.054687); glVertex3d(0.017500, 0.089285, 0.054687); glNormal3d(-0.000000, 0.576680, 0.816970); glVertex3d(0.015500, 0.071526, 0.076515); glVertex3d(0.015500, 0.048537, 0.092743); glVertex3d(0.017500, 0.071526, 0.076515); glNormal3d(0.000000, 0.576680, 0.816970); glVertex3d(0.017500, 0.071526, 0.076515); glVertex3d(0.015500, 0.048537, 0.092743); glVertex3d(0.017500, 0.048537, 0.092743); glNormal3d(-0.000000, 0.068239, 0.997669); glVertex3d(0.015500, 0.022023, 0.102166); glVertex3d(0.015500, -0.006051, 0.104086); glVertex3d(0.017500, 0.022023, 0.102166); glNormal3d(0.000000, 0.068239, 0.997669); glVertex3d(0.017500, 0.022023, 0.102166); glVertex3d(0.015500, -0.006051, 0.104086); glVertex3d(0.017500, -0.006051, 0.104086); glNormal3d(0.000000, -0.460062, 0.887887); glVertex3d(0.015500, -0.033602, 0.098361); glVertex3d(0.015500, -0.058587, 0.085415); glVertex3d(0.017500, -0.033602, 0.098361); glNormal3d(0.000000, -0.460062, 0.887887); glVertex3d(0.017500, -0.033602, 0.098361); glVertex3d(0.015500, -0.058587, 0.085415); glVertex3d(0.017500, -0.058587, 0.085415); glNormal3d(0.000000, -0.854419, 0.519585); glVertex3d(0.015500, -0.079152, 0.066209); glVertex3d(0.015500, -0.093773, 0.042166); glVertex3d(0.017500, -0.093773, 0.042166); glNormal3d(0.000000, -0.962917, 0.269796); glVertex3d(0.015500, -0.093773, 0.042166); glVertex3d(0.015500, -0.101365, 0.015070); glVertex3d(0.017500, -0.093773, 0.042166); glNormal3d(0.000000, -0.962917, 0.269796); glVertex3d(0.017500, -0.093773, 0.042166); glVertex3d(0.015500, -0.101365, 0.015070); glVertex3d(0.017500, -0.101365, 0.015070); glNormal3d(0.000000, -0.962917, -0.269799); glVertex3d(0.015500, -0.101365, -0.013070); glVertex3d(0.015500, -0.093773, -0.040166); glVertex3d(0.017500, -0.101365, -0.013070); glNormal3d(0.000000, -0.962917, -0.269799); glVertex3d(0.017500, -0.101365, -0.013070); glVertex3d(0.015500, -0.093773, -0.040166); glVertex3d(0.017500, -0.093773, -0.040166); glNormal3d(0.000000, -0.682550, -0.730839); glVertex3d(0.015500, -0.079152, -0.064209); glVertex3d(0.015500, -0.058587, -0.083415); glVertex3d(0.017500, -0.058587, -0.083415); glNormal3d(0.000000, -0.460069, -0.887883); glVertex3d(0.015500, -0.058587, -0.083415); glVertex3d(0.015500, -0.033602, -0.096361); glVertex3d(0.017500, -0.058587, -0.083415); glNormal3d(0.000000, -0.460069, -0.887883); glVertex3d(0.017500, -0.058587, -0.083415); glVertex3d(0.015500, -0.033602, -0.096361); glVertex3d(0.017500, -0.033602, -0.096361); glNormal3d(0.000000, 0.068239, -0.997669); glVertex3d(0.015500, -0.006051, -0.102086); glVertex3d(0.015500, 0.022023, -0.100166); glVertex3d(0.017500, -0.006051, -0.102086); glNormal3d(0.000000, 0.068239, -0.997669); glVertex3d(0.017500, -0.006051, -0.102086); glVertex3d(0.015500, 0.022023, -0.100166); glVertex3d(0.017500, 0.022023, -0.100166); glNormal3d(0.000000, 0.576680, -0.816970); glVertex3d(0.015500, 0.048537, -0.090743); glVertex3d(0.015500, 0.071526, -0.074515); glVertex3d(0.017500, 0.048537, -0.090743); glNormal3d(0.000000, 0.576680, -0.816970); glVertex3d(0.017500, 0.048537, -0.090743); glVertex3d(0.015500, 0.071526, -0.074515); glVertex3d(0.017500, 0.071526, -0.074515); glNormal3d(0.000000, 0.917211, -0.398402); glVertex3d(0.015500, 0.089285, -0.052687); glVertex3d(0.015500, 0.100496, -0.026877); glVertex3d(0.017500, 0.089285, -0.052687); glNormal3d(0.000000, 0.917211, -0.398402); glVertex3d(0.017500, 0.089285, -0.052687); glVertex3d(0.015500, 0.100496, -0.026877); glVertex3d(0.017500, 0.100496, -0.026877); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.100496, 0.028877); glVertex3d(0.017500, -0.101365, 0.015070); glVertex3d(0.017500, 0.104327, 0.001000); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, -0.101365, 0.015070); glVertex3d(0.017500, 0.100496, 0.028877); glVertex3d(0.017500, -0.093773, 0.042166); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.071526, 0.076515); glVertex3d(0.017500, -0.079152, 0.066209); glVertex3d(0.017500, 0.089285, 0.054687); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, -0.079152, 0.066209); glVertex3d(0.017500, 0.071526, 0.076515); glVertex3d(0.017500, -0.058587, 0.085415); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.022023, 0.102166); glVertex3d(0.017500, -0.033602, 0.098361); glVertex3d(0.017500, 0.048537, 0.092743); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.022023, 0.102166); glVertex3d(0.017500, -0.006051, 0.104086); glVertex3d(0.017500, -0.033602, 0.098361); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, -0.033602, 0.098361); glVertex3d(0.017500, -0.058587, 0.085415); glVertex3d(0.017500, 0.048537, 0.092743); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.048537, 0.092743); glVertex3d(0.017500, -0.058587, 0.085415); glVertex3d(0.017500, 0.071526, 0.076515); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, -0.079152, 0.066209); glVertex3d(0.017500, -0.093773, 0.042166); glVertex3d(0.017500, 0.089285, 0.054687); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.089285, 0.054687); glVertex3d(0.017500, -0.093773, 0.042166); glVertex3d(0.017500, 0.100496, 0.028877); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, -0.101365, 0.015070); glVertex3d(0.017500, -0.101365, -0.013070); glVertex3d(0.017500, 0.104327, 0.001000); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.104327, 0.001000); glVertex3d(0.017500, -0.101365, -0.013070); glVertex3d(0.017500, 0.100496, -0.026877); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, -0.079152, -0.064209); glVertex3d(0.017500, 0.089285, -0.052687); glVertex3d(0.017500, -0.093773, -0.040166); glNormal3d(1.000000, 0.000000, 0.000000); glVertex3d(0.017500, 0.089285, -0.052687); glVertex3d(0.017500, -0.079152, -0.064209); glVertex3d(0.017500, 0.071526, -0.074515); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, -0.033602, -0.096361); glVertex3d(0.017500, 0.048537, -0.090743); glVertex3d(0.017500, -0.058587, -0.083415); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, -0.006051, -0.102086); glVertex3d(0.017500, 0.022023, -0.100166); glVertex3d(0.017500, -0.033602, -0.096361); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, 0.022023, -0.100166); glVertex3d(0.017500, 0.048537, -0.090743); glVertex3d(0.017500, -0.033602, -0.096361); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, 0.048537, -0.090743); glVertex3d(0.017500, 0.071526, -0.074515); glVertex3d(0.017500, -0.058587, -0.083415); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, -0.058587, -0.083415); glVertex3d(0.017500, 0.071526, -0.074515); glVertex3d(0.017500, -0.079152, -0.064209); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, 0.089285, -0.052687); glVertex3d(0.017500, 0.100496, -0.026877); glVertex3d(0.017500, -0.093773, -0.040166); glNormal3d(1.000000, 0.000000, -0.000000); glVertex3d(0.017500, -0.093773, -0.040166); glVertex3d(0.017500, 0.100496, -0.026877); glVertex3d(0.017500, -0.101365, -0.013070); glNormal3d(-1.000000, -0.000000, 0.000000); glVertex3d(0.015500, 0.104327, 0.001000); glVertex3d(0.015500, 0.100496, -0.026877); glVertex3d(0.015500, 0.100496, 0.028877); glNormal3d(-1.000000, -0.000000, -0.000000); glVertex3d(0.015500, 0.100496, 0.028877); glVertex3d(0.015500, 0.100496, -0.026877); glVertex3d(0.015500, 0.089285, 0.054687); glNormal3d(-1.000000, -0.000000, 0.000000); glVertex3d(0.015500, 0.100496, -0.026877); glVertex3d(0.015500, 0.089285, -0.052687); glVertex3d(0.015500, 0.089285, 0.054687); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, 0.048537, -0.090743); glVertex3d(0.015500, 0.048537, 0.092743); glVertex3d(0.015500, 0.071526, -0.074515); glNormal3d(-1.000000, -0.000000, 0.000000); glVertex3d(0.015500, 0.048537, -0.090743); glVertex3d(0.015500, 0.022023, -0.100166); glVertex3d(0.015500, 0.048537, 0.092743); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.006051, -0.102086); glVertex3d(0.015500, -0.006051, 0.104086); glVertex3d(0.015500, 0.022023, -0.100166); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.006051, -0.102086); glVertex3d(0.015500, -0.033602, -0.096361); glVertex3d(0.015500, -0.006051, 0.104086); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.006051, 0.104086); glVertex3d(0.015500, -0.033602, -0.096361); glVertex3d(0.015500, -0.033602, 0.098361); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.079152, -0.064209); glVertex3d(0.015500, -0.058587, 0.085415); glVertex3d(0.015500, -0.058587, -0.083415); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.093773, -0.040166); glVertex3d(0.015500, -0.093773, 0.042166); glVertex3d(0.015500, -0.079152, -0.064209); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.093773, -0.040166); glVertex3d(0.015500, -0.101365, -0.013070); glVertex3d(0.015500, -0.093773, 0.042166); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.101365, -0.013070); glVertex3d(0.015500, -0.101365, 0.015070); glVertex3d(0.015500, -0.093773, 0.042166); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.093773, 0.042166); glVertex3d(0.015500, -0.079152, 0.066209); glVertex3d(0.015500, -0.079152, -0.064209); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.079152, 0.066209); glVertex3d(0.015500, -0.058587, 0.085415); glVertex3d(0.015500, -0.079152, -0.064209); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.058587, 0.085415); glVertex3d(0.015500, -0.033602, 0.098361); glVertex3d(0.015500, -0.058587, -0.083415); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.058587, -0.083415); glVertex3d(0.015500, -0.033602, 0.098361); glVertex3d(0.015500, -0.033602, -0.096361); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, -0.006051, 0.104086); glVertex3d(0.015500, 0.022023, 0.102166); glVertex3d(0.015500, 0.022023, -0.100166); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, 0.022023, 0.102166); glVertex3d(0.015500, 0.048537, 0.092743); glVertex3d(0.015500, 0.022023, -0.100166); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, 0.048537, 0.092743); glVertex3d(0.015500, 0.071526, 0.076515); glVertex3d(0.015500, 0.071526, -0.074515); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, 0.071526, 0.076515); glVertex3d(0.015500, 0.089285, 0.054687); glVertex3d(0.015500, 0.071526, -0.074515); glNormal3d(-1.000000, 0.000000, 0.000000); glVertex3d(0.015500, 0.071526, -0.074515); glVertex3d(0.015500, 0.089285, 0.054687); glVertex3d(0.015500, 0.089285, -0.052687); glEnd(); glDisable(GL_LIGHTING); } void draw_light_base() { glEnable(GL_LIGHTING); glBegin(GL_TRIANGLES); glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,light_material_dark_grey); glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,light_material_black); glMaterialfv(GL_FRONT_AND_BACK,GL_EMISSION,light_material_black); //draw the white frame glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,light_material_white); glNormal3d(0.000000,0.000000,1.000000); glVertex3d(-0.001500,-0.136000,-0.459000); glVertex3d(0.003500,-0.136000,-0.459000); glVertex3d(-0.001500,0.138000,-0.459000); glNormal3d(0.000000,-0.000000,1.000000); glVertex3d(0.003500,-0.136000,-0.459000); glVertex3d(0.003500,0.138000,-0.459000); glVertex3d(-0.001500,0.138000,-0.459000); glNormal3d(0.000000,0.980785,-0.195090); glVertex3d(-0.001500,0.183000,-0.414000); glVertex3d(0.003500,0.183000,-0.414000); glVertex3d(0.003500,0.179575,-0.431221); glNormal3d(0.000000,0.980785,-0.195090); glVertex3d(-0.001500,0.179575,-0.431221); glVertex3d(-0.001500,0.183000,-0.414000); glVertex3d(0.003500,0.179575,-0.431221); glNormal3d(0.000000,0.555566,-0.831472); glVertex3d(0.003500,0.169820,-0.445820); glVertex3d(-0.001500,0.155221,-0.455574); glVertex3d(-0.001500,0.169820,-0.445820); glNormal3d(0.000000,0.555566,-0.831472); glVertex3d(-0.001500,0.155221,-0.455574); glVertex3d(0.003500,0.169820,-0.445820); glVertex3d(0.003500,0.155221,-0.455574); glNormal3d(0.000000,0.195100,-0.980783); glVertex3d(0.003500,0.155221,-0.455574); glVertex3d(0.003500,0.138000,-0.459000); glVertex3d(-0.001500,0.138000,-0.459000); glNormal3d(0.000000,0.195100,-0.980783); glVertex3d(0.003500,0.155221,-0.455574); glVertex3d(-0.001500,0.138000,-0.459000); glVertex3d(-0.001500,0.155221,-0.455574); glNormal3d(0.000000,0.831470,-0.555569); glVertex3d(0.003500,0.179575,-0.431221); glVertex3d(0.003500,0.169820,-0.445820); glVertex3d(-0.001500,0.169820,-0.445820); glNormal3d(0.000000,0.831470,-0.555569); glVertex3d(0.003500,0.179575,-0.431221); glVertex3d(-0.001500,0.169820,-0.445820); glVertex3d(-0.001500,0.179575,-0.431221); glNormal3d(0.000000,-1.000000,0.000000); glVertex3d(-0.001500,0.183000,0.416000); glVertex3d(-0.001500,0.183000,-0.414000); glVertex3d(0.003500,0.183000,0.416000); glNormal3d(0.000000,-1.000000,0.000000); glVertex3d(-0.001500,0.183000,-0.414000); glVertex3d(0.003500,0.183000,-0.414000); glVertex3d(0.003500,0.183000,0.416000); glNormal3d(-0.000000,0.195087,0.980786); glVertex3d(-0.001500,0.138000,0.461000); glVertex3d(0.003500,0.138000,0.461000); glVertex3d(0.003500,0.155221,0.457575); glNormal3d(-0.000000,0.195087,0.980786); glVertex3d(-0.001500,0.155221,0.457575); glVertex3d(-0.001500,0.138000,0.461000); glVertex3d(0.003500,0.155221,0.457575); glNormal3d(0.000000,0.831470,0.555569); glVertex3d(0.003500,0.179575,0.433221); glVertex3d(-0.001500,0.179575,0.433221); glVertex3d(-0.001500,0.169820,0.447820); glNormal3d(0.000000,0.980785,0.195090); glVertex3d(0.003500,0.183000,0.416000); glVertex3d(-0.001500,0.183000,0.416000); glVertex3d(-0.001500,0.179575,0.433221); glNormal3d(0.000000,0.980785,0.195090); glVertex3d(0.003500,0.179575,0.433221); glVertex3d(0.003500,0.183000,0.416000); glVertex3d(-0.001500,0.179575,0.433221); glNormal3d(0.000000,0.831470,0.555569); glVertex3d(0.003500,0.169820,0.447820); glVertex3d(0.003500,0.179575,0.433221); glVertex3d(-0.001500,0.169820,0.447820); glNormal3d(0.000000,0.555575,0.831466); glVertex3d(0.003500,0.155221,0.457575); glVertex3d(0.003500,0.169820,0.447820); glVertex3d(-0.001500,0.169820,0.447820); glNormal3d(-0.000000,0.555575,0.831466); glVertex3d(-0.001500,0.155221,0.457575); glVertex3d(0.003500,0.155221,0.457575); glVertex3d(-0.001500,0.169820,0.447820); glNormal3d(0.000000,0.000000,-1.000000); glVertex3d(-0.001500,0.138000,0.461000); glVertex3d(0.003500,0.138000,0.461000); glVertex3d(-0.001500,-0.136000,0.461000); glNormal3d(0.000000,-0.000000,-1.000000); glVertex3d(0.003500,0.138000,0.461000); glVertex3d(0.003500,-0.136000,0.461000); glVertex3d(-0.001500,-0.136000,0.461000); glNormal3d(0.000000,-0.980785,0.195090); glVertex3d(-0.001500,-0.177575,0.433221); glVertex3d(-0.001500,-0.181000,0.416000); glVertex3d(0.003500,-0.181000,0.416000); glNormal3d(0.000000,-0.980785,0.195090); glVertex3d(-0.001500,-0.177575,0.433221); glVertex3d(0.003500,-0.181000,0.416000); glVertex3d(0.003500,-0.177575,0.433221); glNormal3d(0.000000,-0.555575,0.831466); glVertex3d(0.003500,-0.167820,0.447820); glVertex3d(-0.001500,-0.153221,0.457575); glVertex3d(-0.001500,-0.167820,0.447820); glNormal3d(0.000000,-0.195087,0.980786); glVertex3d(0.003500,-0.136000,0.461000); glVertex3d(-0.001500,-0.136000,0.461000); glVertex3d(-0.001500,-0.153221,0.457575); glNormal3d(0.000000,-0.195087,0.980786); glVertex3d(0.003500,-0.153221,0.457575); glVertex3d(0.003500,-0.136000,0.461000); glVertex3d(-0.001500,-0.153221,0.457575); glNormal3d(0.000000,-0.555575,0.831466); glVertex3d(0.003500,-0.167820,0.447820); glVertex3d(0.003500,-0.153221,0.457575); glVertex3d(-0.001500,-0.153221,0.457575); glNormal3d(0.000000,-0.831470,0.555569); glVertex3d(0.003500,-0.177575,0.433221); glVertex3d(0.003500,-0.167820,0.447820); glVertex3d(-0.001500,-0.167820,0.447820); glNormal3d(0.000000,-0.831470,0.555569); glVertex3d(0.003500,-0.177575,0.433221); glVertex3d(-0.001500,-0.167820,0.447820); glVertex3d(-0.001500,-0.177575,0.433221); glNormal3d(0.000000,1.000000,0.000000); glVertex3d(-0.001500,-0.181000,-0.414000); glVertex3d(-0.001500,-0.181000,0.416000); glVertex3d(0.003500,-0.181000,-0.414000); glNormal3d(-0.000000,1.000000,0.000000); glVertex3d(-0.001500,-0.181000,0.416000); glVertex3d(0.003500,-0.181000,0.416000); glVertex3d(0.003500,-0.181000,-0.414000); glNormal3d(0.000000,-0.195100,-0.980783); glVertex3d(-0.001500,-0.153221,-0.455574); glVertex3d(-0.001500,-0.136000,-0.459000); glVertex3d(0.003500,-0.136000,-0.459000); glNormal3d(0.000000,-0.195100,-0.980783); glVertex3d(-0.001500,-0.153221,-0.455574); glVertex3d(0.003500,-0.136000,-0.459000); glVertex3d(0.003500,-0.153221,-0.455574); glNormal3d(-0.000000,-0.831470,-0.555569); glVertex3d(0.003500,-0.167820,-0.445820); glVertex3d(-0.001500,-0.177575,-0.431221); glVertex3d(-0.001500,-0.167820,-0.445820); glNormal3d(0.000000,-0.831470,-0.555569); glVertex3d(-0.001500,-0.177575,-0.431221); glVertex3d(0.003500,-0.167820,-0.445820); glVertex3d(0.003500,-0.177575,-0.431221); glNormal3d(0.000000,-0.980785,-0.195090); glVertex3d(0.003500,-0.177575,-0.431221); glVertex3d(0.003500,-0.181000,-0.414000); glVertex3d(-0.001500,-0.181000,-0.414000); glNormal3d(-0.000000,-0.980785,-0.195090); glVertex3d(0.003500,-0.177575,-0.431221); glVertex3d(-0.001500,-0.181000,-0.414000); glVertex3d(-0.001500,-0.177575,-0.431221); glNormal3d(0.000000,-0.555566,-0.831472); glVertex3d(0.003500,-0.153221,-0.455574); glVertex3d(0.003500,-0.167820,-0.445820); glVertex3d(-0.001500,-0.167820,-0.445820); glNormal3d(-0.000000,-0.555566,-0.831472); glVertex3d(0.003500,-0.153221,-0.455574); glVertex3d(-0.001500,-0.167820,-0.445820); glVertex3d(-0.001500,-0.153221,-0.455574); glNormal3d(0.000000,0.000000,-1.000000); glVertex3d(-0.001500,0.138000,-0.509000); glVertex3d(0.003500,0.138000,-0.509000); glVertex3d(-0.001500,-0.136000,-0.509000); glNormal3d(0.000000,-0.000000,-1.000000); glVertex3d(0.003500,0.138000,-0.509000); glVertex3d(0.003500,-0.136000,-0.509000); glVertex3d(-0.001500,-0.136000,-0.509000); glNormal3d(0.000000,0.130525,-0.991445); 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glVertex3d(-0.067757,-0.140330,-0.399000); glVertex3d(-0.066551,-0.140830,-0.399000); glVertex3d(-0.068793,-0.139536,-0.399000); glNormal3d(-0.000000,-0.000000,1.000000); glVertex3d(-0.066551,-0.140830,-0.399000); glVertex3d(-0.065257,-0.141000,-0.399000); glVertex3d(-0.068793,-0.139536,-0.399000); glNormal3d(0.000000,0.000000,1.000000); glVertex3d(-0.138500,0.069757,-0.399000); glVertex3d(-0.137036,0.073293,-0.399000); glVertex3d(-0.137830,0.072257,-0.399000); glNormal3d(0.000000,0.000000,1.000000); glVertex3d(-0.068793,-0.139536,-0.399000); glVertex3d(-0.138500,0.069757,-0.399000); glVertex3d(-0.138500,-0.067757,-0.399000); glNormal3d(-1.000000,-0.000000,-0.000000); glVertex3d(-0.138500,0.069757,-0.399000); glVertex3d(-0.138500,0.069757,-0.414000); glVertex3d(-0.138500,-0.067757,-0.399000); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(-0.138500,0.069757,-0.414000); glVertex3d(-0.138500,-0.067757,-0.414000); glVertex3d(-0.138500,-0.067757,-0.399000); glNormal3d(0.707107,0.707107,-0.000000); glVertex3d(-0.137036,-0.071293,-0.414000); glVertex3d(-0.137036,-0.071293,-0.399000); glVertex3d(-0.068793,-0.139536,-0.399000); glNormal3d(0.707107,0.707107,-0.000000); glVertex3d(-0.068793,-0.139536,-0.414000); glVertex3d(-0.137036,-0.071293,-0.414000); glVertex3d(-0.068793,-0.139536,-0.399000); glNormal3d(0.000000,-1.000000,0.000000); glVertex3d(-0.065257,-0.141000,-0.399000); glVertex3d(-0.065257,-0.141000,-0.414000); glVertex3d(0.003500,-0.141000,-0.399000); glNormal3d(0.000000,-1.000000,0.000000); glVertex3d(-0.065257,-0.141000,-0.414000); glVertex3d(0.003500,-0.141000,-0.414000); glVertex3d(0.003500,-0.141000,-0.399000); glNormal3d(0.707107,0.707107,0.000000); glVertex3d(-0.064429,-0.134000,0.401000); glVertex3d(-0.064429,-0.134000,-0.399000); glVertex3d(-0.131500,-0.066929,0.401000); glNormal3d(0.707107,0.707107,0.000000); glVertex3d(-0.064429,-0.134000,-0.399000); glVertex3d(-0.131500,-0.066929,-0.399000); glVertex3d(-0.131500,-0.066929,0.401000); glNormal3d(1.000000,-0.000000,0.000000); glVertex3d(-0.131500,-0.066929,0.401000); glVertex3d(-0.131500,-0.066929,-0.399000); glVertex3d(-0.131500,0.068929,0.401000); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(-0.131500,-0.066929,-0.399000); glVertex3d(-0.131500,0.068929,-0.399000); glVertex3d(-0.131500,0.068929,0.401000); glNormal3d(0.707107,-0.707107,0.000000); glVertex3d(-0.131500,0.068929,0.401000); glVertex3d(-0.131500,0.068929,-0.399000); glVertex3d(-0.064429,0.136000,0.401000); glNormal3d(0.707107,-0.707107,0.000000); glVertex3d(-0.131500,0.068929,-0.399000); glVertex3d(-0.064429,0.136000,-0.399000); glVertex3d(-0.064429,0.136000,0.401000); glNormal3d(0.000000,-1.000000,0.000000); glVertex3d(-0.064429,0.136000,0.401000); glVertex3d(-0.064429,0.136000,-0.399000); glVertex3d(0.003500,0.136000,0.401000); glNormal3d(0.000000,-1.000000,0.000000); glVertex3d(-0.064429,0.136000,-0.399000); glVertex3d(0.003500,0.136000,-0.399000); glVertex3d(0.003500,0.136000,0.401000); glNormal3d(1.000000,-0.000000,0.000000); glVertex3d(0.003500,0.136000,0.401000); glVertex3d(0.003500,0.136000,-0.399000); glVertex3d(0.003500,0.141000,0.401000); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.003500,0.136000,-0.399000); glVertex3d(0.003500,0.141000,-0.399000); glVertex3d(0.003500,0.141000,0.401000); glNormal3d(0.000000,1.000000,0.000000); glVertex3d(0.003500,0.141000,0.401000); glVertex3d(0.003500,0.141000,-0.399000); glVertex3d(-0.066500,0.141000,0.401000); glNormal3d(0.000000,1.000000,0.000000); glVertex3d(0.003500,0.141000,-0.399000); glVertex3d(-0.066500,0.141000,-0.399000); glVertex3d(-0.066500,0.141000,0.401000); glNormal3d(-0.707107,0.707107,0.000000); glVertex3d(-0.066500,0.141000,0.401000); glVertex3d(-0.066500,0.141000,-0.399000); glVertex3d(-0.136500,0.071000,0.401000); glNormal3d(-0.707107,0.707107,0.000000); glVertex3d(-0.066500,0.141000,-0.399000); glVertex3d(-0.136500,0.071000,-0.399000); glVertex3d(-0.136500,0.071000,0.401000); glNormal3d(-1.000000,-0.000000,-0.000000); glVertex3d(-0.136500,0.071000,0.401000); glVertex3d(-0.136500,0.071000,-0.399000); glVertex3d(-0.136500,-0.069000,0.401000); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(-0.136500,0.071000,-0.399000); glVertex3d(-0.136500,-0.069000,-0.399000); glVertex3d(-0.136500,-0.069000,0.401000); glNormal3d(-0.707107,-0.707107,-0.000000); glVertex3d(-0.136500,-0.069000,0.401000); glVertex3d(-0.136500,-0.069000,-0.399000); glVertex3d(-0.066500,-0.139000,0.401000); glNormal3d(-0.707107,-0.707107,0.000000); glVertex3d(-0.136500,-0.069000,-0.399000); glVertex3d(-0.066500,-0.139000,-0.399000); glVertex3d(-0.066500,-0.139000,0.401000); glNormal3d(0.000000,-1.000000,0.000000); glVertex3d(-0.066500,-0.139000,0.401000); glVertex3d(-0.066500,-0.139000,-0.399000); glVertex3d(0.003500,-0.139000,0.401000); glNormal3d(0.000000,-1.000000,0.000000); glVertex3d(-0.066500,-0.139000,-0.399000); glVertex3d(0.003500,-0.139000,-0.399000); glVertex3d(0.003500,-0.139000,0.401000); glNormal3d(1.000000,-0.000000,0.000000); glVertex3d(0.003500,-0.139000,0.401000); glVertex3d(0.003500,-0.139000,-0.399000); glVertex3d(0.003500,-0.134000,0.401000); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.003500,-0.139000,-0.399000); glVertex3d(0.003500,-0.134000,-0.399000); glVertex3d(0.003500,-0.134000,0.401000); glNormal3d(0.000000,1.000000,0.000000); glVertex3d(0.003500,-0.134000,0.401000); glVertex3d(0.003500,-0.134000,-0.399000); glVertex3d(-0.064429,-0.134000,0.401000); glNormal3d(0.000000,1.000000,0.000000); glVertex3d(0.003500,-0.134000,-0.399000); glVertex3d(-0.064429,-0.134000,-0.399000); glVertex3d(-0.064429,-0.134000,0.401000); glNormal3d(-0.000000,-0.000000,-1.000000); glVertex3d(0.003500,-0.134000,-0.399000); glVertex3d(0.003500,-0.139000,-0.399000); glVertex3d(-0.064429,-0.134000,-0.399000); glNormal3d(0.000000,0.000000,-1.000000); glVertex3d(0.003500,-0.139000,-0.399000); glVertex3d(-0.066500,-0.139000,-0.399000); glVertex3d(-0.064429,-0.134000,-0.399000); glNormal3d(-0.000000,0.000000,-1.000000); glVertex3d(-0.064429,-0.134000,-0.399000); glVertex3d(-0.066500,-0.139000,-0.399000); glVertex3d(-0.131500,-0.066929,-0.399000); glNormal3d(0.000000,0.000000,-1.000000); glVertex3d(-0.066500,-0.139000,-0.399000); glVertex3d(-0.136500,-0.069000,-0.399000); glVertex3d(-0.131500,-0.066929,-0.399000); glNormal3d(0.000000,0.000000,-1.000000); glVertex3d(-0.066500,0.141000,-0.399000); glVertex3d(-0.131500,0.068929,-0.399000); glVertex3d(-0.136500,0.071000,-0.399000); glNormal3d(0.000000,0.000000,-1.000000); glVertex3d(-0.131500,0.068929,-0.399000); glVertex3d(-0.066500,0.141000,-0.399000); glVertex3d(-0.064429,0.136000,-0.399000); glNormal3d(0.000000,0.000000,-1.000000); glVertex3d(0.003500,0.136000,-0.399000); glVertex3d(-0.064429,0.136000,-0.399000); glVertex3d(0.003500,0.141000,-0.399000); glNormal3d(-0.000000,0.000000,-1.000000); glVertex3d(0.003500,0.141000,-0.399000); glVertex3d(-0.064429,0.136000,-0.399000); glVertex3d(-0.066500,0.141000,-0.399000); glNormal3d(-0.000000,-0.000000,-1.000000); glVertex3d(-0.131500,0.068929,-0.399000); glVertex3d(-0.131500,-0.066929,-0.399000); glVertex3d(-0.136500,0.071000,-0.399000); glNormal3d(0.000000,0.000000,-1.000000); glVertex3d(-0.136500,0.071000,-0.399000); glVertex3d(-0.131500,-0.066929,-0.399000); glVertex3d(-0.136500,-0.069000,-0.399000); glNormal3d(0.000000,0.000000,1.000000); glVertex3d(-0.131500,-0.066929,0.401000); glVertex3d(-0.066500,-0.139000,0.401000); glVertex3d(-0.064429,-0.134000,0.401000); glNormal3d(0.000000,0.000000,1.000000); glVertex3d(-0.066500,-0.139000,0.401000); glVertex3d(-0.131500,-0.066929,0.401000); glVertex3d(-0.136500,-0.069000,0.401000); glNormal3d(0.000000,0.000000,1.000000); glVertex3d(-0.064429,0.136000,0.401000); glVertex3d(-0.066500,0.141000,0.401000); glVertex3d(-0.131500,0.068929,0.401000); glNormal3d(0.000000,-0.000000,1.000000); glVertex3d(0.003500,0.136000,0.401000); glVertex3d(0.003500,0.141000,0.401000); glVertex3d(-0.064429,0.136000,0.401000); glNormal3d(0.000000,0.000000,1.000000); glVertex3d(0.003500,0.141000,0.401000); glVertex3d(-0.066500,0.141000,0.401000); glVertex3d(-0.064429,0.136000,0.401000); glNormal3d(0.000000,0.000000,1.000000); glVertex3d(-0.066500,0.141000,0.401000); glVertex3d(-0.136500,0.071000,0.401000); glVertex3d(-0.131500,0.068929,0.401000); glNormal3d(0.000000,0.000000,1.000000); glVertex3d(-0.136500,0.071000,0.401000); glVertex3d(-0.136500,-0.069000,0.401000); glVertex3d(-0.131500,0.068929,0.401000); glNormal3d(0.000000,0.000000,1.000000); glVertex3d(-0.131500,0.068929,0.401000); glVertex3d(-0.136500,-0.069000,0.401000); glVertex3d(-0.131500,-0.066929,0.401000); glNormal3d(0.000000,0.000000,1.000000); glVertex3d(-0.066500,-0.139000,0.401000); glVertex3d(0.003500,-0.139000,0.401000); glVertex3d(-0.064429,-0.134000,0.401000); glNormal3d(0.000000,-0.000000,1.000000); glVertex3d(0.003500,-0.139000,0.401000); glVertex3d(0.003500,-0.134000,0.401000); glVertex3d(-0.064429,-0.134000,0.401000); glNormal3d(0.000000,0.258848,0.965918); glVertex3d(0.003500,0.138000,0.421000); glVertex3d(0.003500,0.140500,0.420330); glVertex3d(-0.065257,0.138000,0.421000); glNormal3d(0.000000,0.258848,0.965918); glVertex3d(-0.065257,0.138000,0.421000); glVertex3d(0.003500,0.140500,0.420330); glVertex3d(-0.065257,0.140500,0.420330); glNormal3d(0.000000,0.965926,0.258817); glVertex3d(0.003500,0.143000,0.416000); glVertex3d(-0.065257,0.142330,0.418500); glVertex3d(0.003500,0.142330,0.418500); glNormal3d(0.000000,0.965926,0.258817); glVertex3d(0.003500,0.143000,0.416000); glVertex3d(-0.065257,0.143000,0.416000); glVertex3d(-0.065257,0.142330,0.418500); glNormal3d(-0.000000,0.707104,0.707110); glVertex3d(-0.065257,0.142330,0.418500); glVertex3d(-0.065257,0.140500,0.420330); glVertex3d(0.003500,0.142330,0.418500); glNormal3d(0.000000,0.707104,0.707110); glVertex3d(0.003500,0.142330,0.418500); glVertex3d(-0.065257,0.140500,0.420330); glVertex3d(0.003500,0.140500,0.420330); //front plate glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,light_material_dark_grey); glNormal3d(0.000000,-0.965926,0.258817); glVertex3d(0.003500,-0.141000,0.416000); glVertex3d(0.006000,-0.141000,0.416000); glVertex3d(0.003500,-0.140330,0.418500); glNormal3d(0.000000,-0.707104,0.707110); glVertex3d(0.006000,-0.138500,0.420330); glVertex3d(0.003500,-0.138500,0.420330); glVertex3d(0.006000,-0.140330,0.418500); glNormal3d(0.000000,-0.258848,0.965918); glVertex3d(0.006000,-0.138500,0.420330); glVertex3d(0.006000,-0.136000,0.421000); glVertex3d(0.003500,-0.138500,0.420330); glNormal3d(0.000000,-0.258848,0.965918); glVertex3d(0.006000,-0.136000,0.421000); glVertex3d(0.003500,-0.136000,0.421000); glVertex3d(0.003500,-0.138500,0.420330); glNormal3d(0.000000,-0.707104,0.707110); glVertex3d(0.003500,-0.138500,0.420330); glVertex3d(0.003500,-0.140330,0.418500); glVertex3d(0.006000,-0.140330,0.418500); glNormal3d(0.000000,-0.965926,0.258817); glVertex3d(0.006000,-0.140330,0.418500); glVertex3d(0.003500,-0.140330,0.418500); glVertex3d(0.006000,-0.141000,0.416000); glNormal3d(0.000000,-1.000000,0.000000); glVertex3d(0.006000,-0.141000,-0.414000); glVertex3d(0.006000,-0.141000,0.416000); glVertex3d(0.003500,-0.141000,-0.414000); glNormal3d(-0.000000,-1.000000,0.000000); glVertex3d(0.006000,-0.141000,0.416000); glVertex3d(0.003500,-0.141000,0.416000); glVertex3d(0.003500,-0.141000,-0.414000); glNormal3d(-0.000000,-0.258848,-0.965918); glVertex3d(0.006000,-0.136000,-0.419000); glVertex3d(0.006000,-0.138500,-0.418330); glVertex3d(0.003500,-0.136000,-0.419000); glNormal3d(0.000000,-0.258848,-0.965918); glVertex3d(0.003500,-0.136000,-0.419000); glVertex3d(0.006000,-0.138500,-0.418330); glVertex3d(0.003500,-0.138500,-0.418330); glNormal3d(-0.000000,-0.965926,-0.258817); glVertex3d(0.006000,-0.141000,-0.414000); glVertex3d(0.003500,-0.141000,-0.414000); glVertex3d(0.006000,-0.140330,-0.416500); glNormal3d(0.000000,-0.965926,-0.258817); glVertex3d(0.003500,-0.141000,-0.414000); glVertex3d(0.003500,-0.140330,-0.416500); glVertex3d(0.006000,-0.140330,-0.416500); glNormal3d(0.000000,-0.707104,-0.707110); glVertex3d(0.003500,-0.140330,-0.416500); glVertex3d(0.003500,-0.138500,-0.418330); glVertex3d(0.006000,-0.140330,-0.416500); glNormal3d(0.000000,-0.707104,-0.707110); 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glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.118500,-0.369000); glVertex3d(0.015500,-0.115820,-0.379000); glVertex3d(0.015500,-0.108500,-0.386321); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.098500,-0.389000); glVertex3d(0.015500,0.100500,-0.389000); glVertex3d(0.015500,-0.006051,-0.372586); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.118500,-0.369000); glVertex3d(0.015500,-0.101365,-0.283570); glVertex3d(0.015500,-0.101365,-0.255430); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.015500,0.120500,-0.170000); glVertex3d(0.015500,0.100496,-0.241623); glVertex3d(0.015500,0.104327,-0.269500); glNormal3d(1.000000,-0.000000,0.000000); glVertex3d(0.015500,-0.006051,-0.372586); glVertex3d(0.015500,0.100500,-0.389000); glVertex3d(0.015500,0.022023,-0.370666); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.098500,-0.150000); glVertex3d(0.015500,-0.033602,-0.172139); glVertex3d(0.015500,-0.006051,-0.166413); glNormal3d(-1.000000,-0.000000,0.000000); glVertex3d(0.008500,-0.098496,-0.297377); glVertex3d(0.008500,-0.118500,-0.369000); glVertex3d(0.008500,-0.102327,-0.269500); glNormal3d(-1.000000,0.000000,-0.000000); glVertex3d(0.008500,-0.098496,-0.297377); glVertex3d(0.008500,-0.087285,-0.323187); glVertex3d(0.008500,-0.118500,-0.369000); glNormal3d(-1.000000,0.000000,-0.000000); glVertex3d(0.008500,-0.087285,-0.323187); glVertex3d(0.008500,-0.069526,-0.345015); glVertex3d(0.008500,-0.118500,-0.369000); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.008500,-0.118500,-0.369000); glVertex3d(0.008500,-0.069526,-0.345015); glVertex3d(0.008500,-0.098500,-0.389000); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.008500,-0.118500,-0.369000); glVertex3d(0.008500,-0.098500,-0.389000); glVertex3d(0.008500,-0.108500,-0.386321); //covers glNormal3d(0.001263,-0.227895,0.973685); glVertex3d(0.265064,-0.031676,0.374795); glVertex3d(0.265353,-0.015417,0.378600); glVertex3d(0.015500,-0.026785,0.376263); glNormal3d(-0.001837,-0.372337,0.928096); glVertex3d(0.264328,-0.047229,0.368554); glVertex3d(0.265064,-0.031676,0.374795); glVertex3d(0.015500,-0.026785,0.376263); glNormal3d(-0.002520,-0.379549,0.925168); glVertex3d(0.264328,-0.047229,0.368554); glVertex3d(0.015500,-0.026785,0.376263); glVertex3d(0.015500,-0.052762,0.365606); glNormal3d(-0.000415,-0.637574,0.770389); glVertex3d(0.260416,-0.074239,0.349499); glVertex3d(0.262902,-0.061553,0.359999); glVertex3d(0.015500,-0.075128,0.348631); glNormal3d(0.000348,-0.746010,0.665935); glVertex3d(0.256532,-0.084920,0.337535); glVertex3d(0.260416,-0.074239,0.349499); glVertex3d(0.015500,-0.075128,0.348631); glNormal3d(0.000587,-0.834835,0.550500); glVertex3d(0.250964,-0.093450,0.324606); glVertex3d(0.256532,-0.084920,0.337535); glVertex3d(0.015500,-0.092380,0.326479); glNormal3d(-0.000711,-0.904261,0.426979); glVertex3d(0.243120,-0.100049,0.310617); glVertex3d(0.250964,-0.093450,0.324606); glVertex3d(0.015500,-0.092380,0.326479); glNormal3d(0.002132,-0.962633,0.270800); glVertex3d(0.227461,-0.105527,0.291269); glVertex3d(0.243120,-0.100049,0.310617); glVertex3d(0.015500,-0.103361,0.300637); glNormal3d(-0.003866,-0.989944,0.141410); glVertex3d(0.227461,-0.105527,0.291269); glVertex3d(0.015500,-0.103361,0.300637); glVertex3d(0.015500,-0.107331,0.272841); glNormal3d(-0.006327,-0.992996,-0.117979); glVertex3d(0.015500,-0.107331,0.272841); glVertex3d(0.016575,-0.104025,0.244958); glVertex3d(0.158897,-0.106743,0.260200); glNormal3d(0.000000,-0.000596,-1.000000); glVertex3d(0.015500,0.107996,0.244843); glVertex3d(0.015510,0.105996,0.244844); glVertex3d(0.015500,0.105996,0.244844); glNormal3d(0.000000,-0.993479,-0.114017); glVertex3d(0.015500,-0.106025,0.244957); glVertex3d(0.016565,-0.106025,0.244957); glVertex3d(0.015500,-0.109277,0.273291); glNormal3d(-0.006433,-0.993431,-0.114253); glVertex3d(0.016565,-0.106025,0.244957); glVertex3d(0.158897,-0.108700,0.260200); glVertex3d(0.015500,-0.109277,0.273291); glNormal3d(-0.002431,-0.997502,-0.070601); glVertex3d(0.158897,-0.108700,0.260200); glVertex3d(0.183963,-0.109105,0.265059); glVertex3d(0.015500,-0.109277,0.273291); glNormal3d(0.000503,-0.999944,-0.010601); glVertex3d(0.183963,-0.109105,0.265059); glVertex3d(0.207476,-0.109207,0.275752); glVertex3d(0.015500,-0.109277,0.273291); glNormal3d(0.002077,-0.964078,0.265612); glVertex3d(0.243120,-0.102156,0.310617); glVertex3d(0.015500,-0.105155,0.301512); glVertex3d(0.227478,-0.107515,0.291288); glNormal3d(-0.003625,-0.919341,0.393446); glVertex3d(0.015500,-0.105155,0.301512); glVertex3d(0.243120,-0.102156,0.310617); glVertex3d(0.015500,-0.093933,0.327733); glNormal3d(-0.001098,-0.907000,0.421128); glVertex3d(0.243120,-0.102156,0.310617); glVertex3d(0.251159,-0.095484,0.325006); glVertex3d(0.015500,-0.093933,0.327733); glNormal3d(0.000177,-0.749101,0.662455); glVertex3d(0.260721,-0.075934,0.350619); glVertex3d(0.015500,-0.076363,0.350199); glVertex3d(0.256822,-0.086812,0.338319); glNormal3d(-0.000194,-0.640562,0.767907); glVertex3d(0.260721,-0.075934,0.350619); glVertex3d(0.263175,-0.062986,0.361420); glVertex3d(0.015500,-0.076363,0.350199); glNormal3d(-0.003538,-0.603405,0.797427); glVertex3d(0.015500,-0.076363,0.350199); glVertex3d(0.263175,-0.062986,0.361420); glVertex3d(0.015500,-0.053620,0.367408); glNormal3d(-0.002002,-0.374295,0.927307); glVertex3d(0.265222,-0.032441,0.376645); glVertex3d(0.015500,-0.027225,0.378211); glVertex3d(0.264543,-0.048348,0.370222); glNormal3d(0.001321,-0.229053,0.973413); glVertex3d(0.265222,-0.032441,0.376645); glVertex3d(0.265467,-0.015802,0.380560); glVertex3d(0.015500,-0.027225,0.378211); glNormal3d(-0.003433,-0.128769,0.991669); glVertex3d(0.015500,-0.027225,0.378211); glVertex3d(0.265467,-0.015802,0.380560); glVertex3d(0.015500,0.001059,0.381883); glNormal3d(-0.000018,-0.078553,0.996910); glVertex3d(0.265467,-0.015802,0.380560); glVertex3d(0.265500,0.001000,0.381883); glVertex3d(0.015500,0.001059,0.381883); glNormal3d(0.001307,0.229053,0.973413); glVertex3d(0.265222,0.034440,0.376645); glVertex3d(0.015500,0.029338,0.378181); glVertex3d(0.265467,0.017802,0.380560); glNormal3d(-0.001944,0.374298,0.927307); glVertex3d(0.265222,0.034440,0.376645); glVertex3d(0.264543,0.050348,0.370222); glVertex3d(0.015500,0.029338,0.378181); glNormal3d(-0.002474,0.379739,0.925090); glVertex3d(0.015500,0.029338,0.378181); glVertex3d(0.264543,0.050348,0.370222); glVertex3d(0.015500,0.055722,0.367350); glNormal3d(-0.000234,0.640557,0.767910); glVertex3d(0.260721,0.077933,0.350619); glVertex3d(0.015500,0.078447,0.350116); glVertex3d(0.263175,0.064986,0.361420); glNormal3d(0.000210,0.749106,0.662450); glVertex3d(0.260721,0.077933,0.350619); glVertex3d(0.256822,0.088812,0.338319); glVertex3d(0.015500,0.078447,0.350116); glNormal3d(-0.003786,0.788367,0.615194); glVertex3d(0.015500,0.078447,0.350116); glVertex3d(0.256822,0.088812,0.338319); glVertex3d(0.015500,0.095993,0.327632); glNormal3d(0.000774,0.838047,0.545597); glVertex3d(0.256822,0.088812,0.338319); glVertex3d(0.251159,0.097484,0.325006); glVertex3d(0.015500,0.095993,0.327632); glNormal3d(0.002080,0.964078,0.265610); glVertex3d(0.227478,0.109514,0.291288); glVertex3d(0.015500,0.107186,0.301399); glVertex3d(0.243120,0.104155,0.310617); glNormal3d(-0.004025,0.989643,0.143493); glVertex3d(0.015500,0.107186,0.301399); glVertex3d(0.227478,0.109514,0.291288); glVertex3d(0.015500,0.111278,0.273174); glNormal3d(-0.001099,0.993967,0.109672); glVertex3d(0.227478,0.109514,0.291288); glVertex3d(0.207476,0.111206,0.275752); glVertex3d(0.015500,0.111278,0.273174); glNormal3d(0.000519,0.999943,-0.010638); glVertex3d(0.207476,0.111206,0.275752); glVertex3d(0.183963,0.111105,0.265059); glVertex3d(0.015500,0.111278,0.273174); glNormal3d(-0.006402,0.993336,-0.115074); glVertex3d(0.015500,0.107996,0.244843); glVertex3d(0.015500,0.111278,0.273174); glVertex3d(0.158897,0.110700,0.260200); glNormal3d(-0.003647,0.919761,0.392463); glVertex3d(0.015500,0.107186,0.301399); glVertex3d(0.015500,0.095993,0.327632); glVertex3d(0.243120,0.104155,0.310617); glNormal3d(-0.003524,0.604257,0.796782); glVertex3d(0.015500,0.078447,0.350116); glVertex3d(0.015500,0.055722,0.367350); glVertex3d(0.263175,0.064986,0.361420); glNormal3d(0.001239,0.515408,0.856944); glVertex3d(0.263175,0.064986,0.361420); glVertex3d(0.015500,0.055722,0.367350); glVertex3d(0.264543,0.050348,0.370222); glNormal3d(-0.003445,0.129831,0.991530); glVertex3d(0.015500,0.029338,0.378181); glVertex3d(0.015500,0.001059,0.381883); glVertex3d(0.265467,0.017802,0.380560); glNormal3d(-0.002439,-0.378760,0.925492); glVertex3d(0.015500,-0.027225,0.378211); glVertex3d(0.015500,-0.053620,0.367408); glVertex3d(0.264543,-0.048348,0.370222); glNormal3d(0.001228,-0.515407,0.856944); glVertex3d(0.264543,-0.048348,0.370222); glVertex3d(0.015500,-0.053620,0.367408); glVertex3d(0.263175,-0.062986,0.361420); glNormal3d(-0.003780,-0.787712,0.616032); glVertex3d(0.015500,-0.076363,0.350199); glVertex3d(0.015500,-0.093933,0.327733); glVertex3d(0.256822,-0.086812,0.338319); glNormal3d(-0.004045,-0.989490,0.144547); glVertex3d(0.015500,-0.105155,0.301512); glVertex3d(0.015500,-0.109277,0.273291); glVertex3d(0.227478,-0.107515,0.291288); glNormal3d(0.000018,0.078553,0.996910); glVertex3d(0.015500,0.001059,0.381883); glVertex3d(0.265500,0.001000,0.381883); glVertex3d(0.265467,0.017802,0.380560); glNormal3d(-0.001049,0.907011,0.421106); glVertex3d(0.015500,0.095993,0.327632); glVertex3d(0.251159,0.097484,0.325006); glVertex3d(0.243120,0.104155,0.310617); glNormal3d(-0.002383,0.997485,-0.070842); glVertex3d(0.015500,0.111278,0.273174); glVertex3d(0.183963,0.111105,0.265059); glVertex3d(0.158897,0.110700,0.260200); glNormal3d(-0.001040,-0.993976,0.109596); glVertex3d(0.015500,-0.109277,0.273291); glVertex3d(0.207476,-0.109207,0.275752); glVertex3d(0.227478,-0.107515,0.291288); glNormal3d(0.000796,-0.838051,0.545591); glVertex3d(0.015500,-0.093933,0.327733); glVertex3d(0.251159,-0.095484,0.325006); glVertex3d(0.256822,-0.086812,0.338319); glNormal3d(0.000000,0.000596,-1.000000); glVertex3d(0.016575,-0.104025,0.244958); glVertex3d(0.016565,-0.106025,0.244957); glVertex3d(0.015500,-0.104025,0.244958); glNormal3d(0.000000,0.000596,-1.000000); glVertex3d(0.016565,-0.106025,0.244957); glVertex3d(0.015500,-0.106025,0.244957); glVertex3d(0.015500,-0.104025,0.244958); glNormal3d(-1.000000,-0.000000,0.000000); glVertex3d(0.015500,-0.104025,0.244958); glVertex3d(0.015500,-0.106025,0.244957); glVertex3d(0.015500,-0.107331,0.272841); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.106025,0.244957); glVertex3d(0.015500,-0.109277,0.273291); glVertex3d(0.015500,-0.107331,0.272841); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.107331,0.272841); glVertex3d(0.015500,-0.109277,0.273291); glVertex3d(0.015500,-0.103361,0.300637); glNormal3d(-1.000000,0.000000,-0.000000); glVertex3d(0.015500,-0.093933,0.327733); glVertex3d(0.015500,-0.092380,0.326479); glVertex3d(0.015500,-0.105155,0.301512); glNormal3d(-1.000000,0.000000,0.000000); glVertex3d(0.015500,-0.092380,0.326479); glVertex3d(0.015500,-0.093933,0.327733); glVertex3d(0.015500,-0.075128,0.348631); glNormal3d(-1.000000,0.000000,-0.000000); glVertex3d(0.015500,-0.053620,0.367408); 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glVertex3d(0.207479,0.109252,-0.265245); glVertex3d(0.183966,0.109153,-0.275941); glVertex3d(0.015500,0.109333,-0.268277); glNormal3d(-0.001356,0.993678,0.112260); glVertex3d(0.227461,0.107527,-0.249731); glVertex3d(0.207479,0.109252,-0.265245); glVertex3d(0.015500,0.109333,-0.268277); glNormal3d(-0.003843,0.990097,0.140334); glVertex3d(0.227461,0.107527,-0.249731); glVertex3d(0.015500,0.109333,-0.268277); glVertex3d(0.015500,0.105392,-0.240477); glNormal3d(-0.000667,0.904274,0.426952); glVertex3d(0.250964,0.095450,-0.216394); glVertex3d(0.243120,0.102049,-0.230383); glVertex3d(0.015500,0.094440,-0.214623); glNormal3d(0.000561,0.834825,0.550515); glVertex3d(0.256532,0.086920,-0.203465); glVertex3d(0.250964,0.095450,-0.216394); glVertex3d(0.015500,0.094440,-0.214623); glNormal3d(0.000378,0.746021,0.665922); glVertex3d(0.260416,0.076239,-0.191501); glVertex3d(0.256532,0.086920,-0.203465); glVertex3d(0.015500,0.077211,-0.192451); glNormal3d(-0.000458,0.637560,0.770401); glVertex3d(0.262902,0.063553,-0.181001); glVertex3d(0.260416,0.076239,-0.191501); glVertex3d(0.015500,0.077211,-0.192451); glNormal3d(-0.003413,0.605415,0.795903); glVertex3d(0.262902,0.063553,-0.181001); glVertex3d(0.015500,0.077211,-0.192451); glVertex3d(0.015500,0.054864,-0.175452); glNormal3d(-0.001779,0.372327,0.928100); glVertex3d(0.265064,0.033676,-0.166206); glVertex3d(0.264328,0.049229,-0.172446); glVertex3d(0.015500,0.028898,-0.164767); glNormal3d(0.001249,0.227895,0.973685); glVertex3d(0.265353,0.017417,-0.162400); glVertex3d(0.265064,0.033676,-0.166206); glVertex3d(0.015500,0.028898,-0.164767); glNormal3d(0.000018,0.078153,0.996941); glVertex3d(0.265403,0.001000,-0.161113); glVertex3d(0.265353,0.017417,-0.162400); glVertex3d(0.015500,0.001059,-0.161113); glNormal3d(-0.000018,-0.078152,0.996941); glVertex3d(0.265353,-0.015417,-0.162400); glVertex3d(0.265403,0.001000,-0.161113); glVertex3d(0.015500,0.001059,-0.161113); glNormal3d(0.001263,-0.227895,0.973685); glVertex3d(0.265064,-0.031676,-0.166206); glVertex3d(0.265353,-0.015417,-0.162400); glVertex3d(0.015500,-0.026785,-0.164737); glNormal3d(-0.001836,-0.372324,0.928101); glVertex3d(0.264328,-0.047229,-0.172446); glVertex3d(0.265064,-0.031676,-0.166206); glVertex3d(0.015500,-0.026785,-0.164737); glNormal3d(-0.002521,-0.379549,0.925168); glVertex3d(0.264328,-0.047229,-0.172446); glVertex3d(0.015500,-0.026785,-0.164737); glVertex3d(0.015500,-0.052762,-0.175394); glNormal3d(-0.000416,-0.637565,0.770396); glVertex3d(0.260416,-0.074239,-0.191501); glVertex3d(0.262902,-0.061553,-0.181001); glVertex3d(0.015500,-0.075128,-0.192369); glNormal3d(0.000348,-0.746016,0.665928); glVertex3d(0.256532,-0.084920,-0.203465); glVertex3d(0.260416,-0.074239,-0.191501); glVertex3d(0.015500,-0.075128,-0.192369); glNormal3d(0.000587,-0.834830,0.550507); glVertex3d(0.250964,-0.093450,-0.216394); glVertex3d(0.256532,-0.084920,-0.203465); glVertex3d(0.015500,-0.092380,-0.214521); glNormal3d(-0.000711,-0.904264,0.426973); glVertex3d(0.243120,-0.100049,-0.230383); glVertex3d(0.250964,-0.093450,-0.216394); glVertex3d(0.015500,-0.092380,-0.214521); glNormal3d(0.002132,-0.962633,0.270800); glVertex3d(0.227461,-0.105527,-0.249731); glVertex3d(0.243120,-0.100049,-0.230383); glVertex3d(0.015500,-0.103361,-0.240363); glNormal3d(-0.003866,-0.989944,0.141410); glVertex3d(0.227461,-0.105527,-0.249731); glVertex3d(0.015500,-0.103361,-0.240363); glVertex3d(0.015500,-0.107331,-0.268159); glNormal3d(-0.006327,-0.992996,-0.117979); glVertex3d(0.015500,-0.107331,-0.268159); glVertex3d(0.016575,-0.104025,-0.296042); glVertex3d(0.158897,-0.106743,-0.280801); glNormal3d(0.000000,-0.000477,-1.000000); glVertex3d(0.015500,0.107996,-0.296157); glVertex3d(0.015510,0.105996,-0.296156); glVertex3d(0.015500,0.105996,-0.296156); glNormal3d(0.000000,-0.993479,-0.114017); glVertex3d(0.015500,-0.106025,-0.296043); glVertex3d(0.016565,-0.106025,-0.296043); glVertex3d(0.015500,-0.109277,-0.267709); glNormal3d(-0.006433,-0.993431,-0.114253); glVertex3d(0.016565,-0.106025,-0.296043); glVertex3d(0.158897,-0.108700,-0.280801); glVertex3d(0.015500,-0.109277,-0.267709); glNormal3d(-0.002432,-0.997502,-0.070601); glVertex3d(0.158897,-0.108700,-0.280801); glVertex3d(0.183963,-0.109105,-0.275941); glVertex3d(0.015500,-0.109277,-0.267709); glNormal3d(0.000503,-0.999944,-0.010601); glVertex3d(0.183963,-0.109105,-0.275941); glVertex3d(0.207476,-0.109207,-0.265248); glVertex3d(0.015500,-0.109277,-0.267709); glNormal3d(0.002078,-0.964078,0.265611); glVertex3d(0.243120,-0.102156,-0.230383); glVertex3d(0.015500,-0.105155,-0.239488); glVertex3d(0.227478,-0.107515,-0.249712); glNormal3d(-0.003625,-0.919341,0.393446); glVertex3d(0.015500,-0.105155,-0.239488); glVertex3d(0.243120,-0.102156,-0.230383); glVertex3d(0.015500,-0.093933,-0.213267); glNormal3d(-0.001098,-0.907000,0.421128); glVertex3d(0.243120,-0.102156,-0.230383); glVertex3d(0.251159,-0.095484,-0.215994); glVertex3d(0.015500,-0.093933,-0.213267); glNormal3d(0.000177,-0.749108,0.662448); glVertex3d(0.260721,-0.075934,-0.190380); glVertex3d(0.015500,-0.076363,-0.190801); glVertex3d(0.256822,-0.086812,-0.202681); glNormal3d(-0.000195,-0.640562,0.767907); glVertex3d(0.260721,-0.075934,-0.190380); glVertex3d(0.263175,-0.062986,-0.179580); glVertex3d(0.015500,-0.076363,-0.190801); glNormal3d(-0.003539,-0.603411,0.797423); glVertex3d(0.015500,-0.076363,-0.190801); glVertex3d(0.263175,-0.062986,-0.179580); glVertex3d(0.015500,-0.053620,-0.173592); glNormal3d(-0.002002,-0.374283,0.927312); glVertex3d(0.265222,-0.032441,-0.164355); glVertex3d(0.015500,-0.027225,-0.162789); glVertex3d(0.264543,-0.048348,-0.170777); glNormal3d(0.001320,-0.229066,0.973410); glVertex3d(0.265222,-0.032441,-0.164355); glVertex3d(0.265467,-0.015802,-0.160440); glVertex3d(0.015500,-0.027225,-0.162789); glNormal3d(-0.003434,-0.128769,0.991669); glVertex3d(0.015500,-0.027225,-0.162789); glVertex3d(0.265467,-0.015802,-0.160440); glVertex3d(0.015500,0.001059,-0.159117); glNormal3d(-0.000018,-0.078539,0.996911); glVertex3d(0.265467,-0.015802,-0.160440); glVertex3d(0.265500,0.001000,-0.159117); glVertex3d(0.015500,0.001059,-0.159117); //thing between white frame and light glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,light_material_black); glNormal3d(0.000000,0.000000,1.000000); glVertex3d(-0.001500,-0.136000,-0.419000); glVertex3d(0.003500,-0.136000,-0.419000); glVertex3d(-0.001500,0.138000,-0.419000); glNormal3d(0.000000,-0.000000,1.000000); glVertex3d(0.003500,-0.136000,-0.419000); glVertex3d(0.003500,0.138000,-0.419000); glVertex3d(-0.001500,0.138000,-0.419000); glNormal3d(0.000000,0.965926,-0.258817); glVertex3d(-0.001500,0.143000,-0.414000); glVertex3d(0.003500,0.143000,-0.414000); glVertex3d(0.003500,0.142330,-0.416500); glNormal3d(0.000000,0.965926,-0.258817); glVertex3d(-0.001500,0.142330,-0.416500); glVertex3d(-0.001500,0.143000,-0.414000); glVertex3d(0.003500,0.142330,-0.416500); glNormal3d(0.000000,0.258848,-0.965918); glVertex3d(0.003500,0.140500,-0.418330); glVertex3d(-0.001500,0.138000,-0.419000); glVertex3d(-0.001500,0.140500,-0.418330); glNormal3d(0.000000,0.258848,-0.965918); glVertex3d(0.003500,0.138000,-0.419000); glVertex3d(-0.001500,0.138000,-0.419000); glVertex3d(0.003500,0.140500,-0.418330); glNormal3d(0.000000,0.707104,-0.707110); glVertex3d(0.003500,0.142330,-0.416500); glVertex3d(0.003500,0.140500,-0.418330); glVertex3d(-0.001500,0.140500,-0.418330); glNormal3d(0.000000,0.707104,-0.707110); glVertex3d(-0.001500,0.142330,-0.416500); glVertex3d(0.003500,0.142330,-0.416500); glVertex3d(-0.001500,0.140500,-0.418330); glNormal3d(0.000000,-1.000000,0.000000); glVertex3d(-0.001500,0.143000,0.416000); glVertex3d(-0.001500,0.143000,-0.414000); glVertex3d(0.003500,0.143000,0.416000); glNormal3d(0.000000,-1.000000,0.000000); glVertex3d(-0.001500,0.143000,-0.414000); glVertex3d(0.003500,0.143000,-0.414000); glVertex3d(0.003500,0.143000,0.416000); glNormal3d(-0.000000,0.258848,0.965918); glVertex3d(-0.001500,0.138000,0.421000); glVertex3d(0.003500,0.138000,0.421000); glVertex3d(0.003500,0.140500,0.420330); glNormal3d(-0.000000,0.258848,0.965918); glVertex3d(-0.001500,0.140500,0.420330); glVertex3d(-0.001500,0.138000,0.421000); glVertex3d(0.003500,0.140500,0.420330); glNormal3d(0.000000,0.965926,0.258817); glVertex3d(0.003500,0.142330,0.418500); glVertex3d(-0.001500,0.143000,0.416000); glVertex3d(-0.001500,0.142330,0.418500); glNormal3d(0.000000,0.965926,0.258817); glVertex3d(0.003500,0.143000,0.416000); glVertex3d(-0.001500,0.143000,0.416000); glVertex3d(0.003500,0.142330,0.418500); glNormal3d(0.000000,0.707104,0.707110); glVertex3d(0.003500,0.140500,0.420330); glVertex3d(0.003500,0.142330,0.418500); glVertex3d(-0.001500,0.142330,0.418500); glNormal3d(-0.000000,0.707104,0.707110); glVertex3d(-0.001500,0.140500,0.420330); glVertex3d(0.003500,0.140500,0.420330); glVertex3d(-0.001500,0.142330,0.418500); glNormal3d(0.000000,0.000000,-1.000000); glVertex3d(-0.001500,0.138000,0.421000); glVertex3d(0.003500,0.138000,0.421000); glVertex3d(-0.001500,-0.136000,0.421000); glNormal3d(0.000000,-0.000000,-1.000000); glVertex3d(0.003500,0.138000,0.421000); glVertex3d(0.003500,-0.136000,0.421000); glVertex3d(-0.001500,-0.136000,0.421000); glNormal3d(0.000000,-0.965926,0.258817); glVertex3d(-0.001500,-0.140330,0.418500); glVertex3d(-0.001500,-0.141000,0.416000); glVertex3d(0.003500,-0.141000,0.416000); glNormal3d(0.000000,-0.965926,0.258817); glVertex3d(-0.001500,-0.140330,0.418500); glVertex3d(0.003500,-0.141000,0.416000); glVertex3d(0.003500,-0.140330,0.418500); glNormal3d(0.000000,-0.258848,0.965918); glVertex3d(0.003500,-0.136000,0.421000); glVertex3d(-0.001500,-0.136000,0.421000); glVertex3d(-0.001500,-0.138500,0.420330); glNormal3d(0.000000,-0.258848,0.965918); glVertex3d(0.003500,-0.138500,0.420330); glVertex3d(0.003500,-0.136000,0.421000); glVertex3d(-0.001500,-0.138500,0.420330); glNormal3d(0.000000,-0.707104,0.707110); glVertex3d(0.003500,-0.140330,0.418500); glVertex3d(0.003500,-0.138500,0.420330); glVertex3d(-0.001500,-0.138500,0.420330); glNormal3d(0.000000,-0.707104,0.707110); glVertex3d(0.003500,-0.140330,0.418500); glVertex3d(-0.001500,-0.138500,0.420330); glVertex3d(-0.001500,-0.140330,0.418500); glNormal3d(0.000000,1.000000,0.000000); glVertex3d(-0.001500,-0.141000,-0.414000); glVertex3d(-0.001500,-0.141000,0.416000); glVertex3d(0.003500,-0.141000,-0.414000); glNormal3d(-0.000000,1.000000,0.000000); glVertex3d(-0.001500,-0.141000,0.416000); glVertex3d(0.003500,-0.141000,0.416000); glVertex3d(0.003500,-0.141000,-0.414000); glNormal3d(0.000000,-0.258848,-0.965918); glVertex3d(-0.001500,-0.138500,-0.418330); glVertex3d(-0.001500,-0.136000,-0.419000); glVertex3d(0.003500,-0.136000,-0.419000); glNormal3d(0.000000,-0.258848,-0.965918); glVertex3d(-0.001500,-0.138500,-0.418330); glVertex3d(0.003500,-0.136000,-0.419000); glVertex3d(0.003500,-0.138500,-0.418330); glNormal3d(-0.000000,-0.965926,-0.258817); glVertex3d(0.003500,-0.141000,-0.414000); glVertex3d(-0.001500,-0.141000,-0.414000); glVertex3d(-0.001500,-0.140330,-0.416500); glNormal3d(-0.000000,-0.965926,-0.258817); glVertex3d(0.003500,-0.140330,-0.416500); glVertex3d(0.003500,-0.141000,-0.414000); glVertex3d(-0.001500,-0.140330,-0.416500); 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glVertex3d(0.003500,-0.136000,-0.459000); glVertex3d(0.003500,0.138000,-0.459000); glVertex3d(0.003500,0.138000,-0.419000); glNormal3d(1.000000,-0.000000,0.000000); glVertex3d(0.003500,0.138000,-0.419000); glVertex3d(0.003500,0.138000,-0.459000); glVertex3d(0.003500,0.140500,-0.418330); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.003500,0.155221,-0.455574); glVertex3d(0.003500,0.169820,-0.445820); glVertex3d(0.003500,0.142330,-0.416500); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.003500,0.169820,-0.445820); glVertex3d(0.003500,0.179575,-0.431221); glVertex3d(0.003500,0.142330,-0.416500); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.003500,0.179575,-0.431221); glVertex3d(0.003500,0.183000,-0.414000); glVertex3d(0.003500,0.143000,-0.414000); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.003500,0.183000,-0.414000); glVertex3d(0.003500,0.183000,0.416000); glVertex3d(0.003500,0.143000,-0.414000); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.003500,0.143000,-0.414000); glVertex3d(0.003500,0.183000,0.416000); glVertex3d(0.003500,0.143000,0.416000); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.003500,0.179575,0.433221); glVertex3d(0.003500,0.169820,0.447820); glVertex3d(0.003500,0.142330,0.418500); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.003500,0.169820,0.447820); glVertex3d(0.003500,0.155221,0.457575); glVertex3d(0.003500,0.142330,0.418500); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.003500,0.142330,0.418500); glVertex3d(0.003500,0.155221,0.457575); glVertex3d(0.003500,0.140500,0.420330); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.003500,0.138000,0.461000); glVertex3d(0.003500,-0.136000,0.461000); glVertex3d(0.003500,-0.136000,0.421000); glNormal3d(1.000000,0.000000,-0.000000); glVertex3d(0.003500,-0.136000,0.421000); glVertex3d(0.003500,-0.136000,0.461000); glVertex3d(0.003500,-0.138500,0.420330); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.003500,-0.153221,0.457575); glVertex3d(0.003500,-0.167820,0.447820); glVertex3d(0.003500,-0.140330,0.418500); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.003500,-0.167820,0.447820); glVertex3d(0.003500,-0.177575,0.433221); glVertex3d(0.003500,-0.140330,0.418500); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.003500,-0.140330,0.418500); glVertex3d(0.003500,-0.177575,0.433221); glVertex3d(0.003500,-0.141000,0.416000); glNormal3d(1.000000,0.000000,0.000000); glVertex3d(0.003500,-0.141000,-0.414000); glVertex3d(0.003500,-0.181000,-0.414000); glVertex3d(0.003500,-0.177575,-0.431221); glEnd(); glDisable(GL_LIGHTING); } } // namespace vlr